Deep Wounds (Talent): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with 'Category:Reese's Campaign Category:Epic Path Category:Rogue Talents * ''Go back to the Epic Path page.'' * ''Go back to the Rogue page.'' * ''Go back to the […')
 
No edit summary
Line 1: Line 1:
[[Category:Reese's Campaign]]
[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Rogue Talents]]
[[Category:Rogue Talents]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue_Talents]] page.''
* ''Go back to the [[Rogue Talents]] page.''





Revision as of 17:31, 29 March 2014


Bleeding Attack

Prerequisites: -


Benefit: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special: Bleeding damage from this ability does not stack with itself. As always, bleeding damage bypasses any damage reduction the creature might possess.