Deep Wounds (Talent): Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Rogue Talents]] | [[Category:Rogue Talents]] | ||
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Revision as of 17:31, 29 March 2014
- Go back to the Epic Path page.
- Go back to the Rogue page.
- Go back to the Rogue Talents page.
Bleeding Attack
Prerequisites: -
Benefit: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Special: Bleeding damage from this ability does not stack with itself. As always, bleeding damage bypasses any damage reduction the creature might possess.