Defensive Roll (Talent): Difference between revisions
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{{Template:Rogue Talents}} | |||
=== Defensive Roll === | === Defensive Roll === | ||
'''Prerequisites''': Advanced Talents | '''Prerequisites''': Advanced Talents | ||
Revision as of 02:24, 23 January 2016
Defensive Roll
Prerequisites: Advanced Talents
Benefit: With this advanced talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue's evasion ability does not apply to the defensive roll.
Special: If the rogue also has the 'Finesse Rogue' spycraft path, she may use Defensive Roll against any blow she wishes, once per encounter, to a maximum number of times per day equal to her Dexterity modifier.