Defensive Roll (Talent): Difference between revisions

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'''Benefit''':  With this advanced talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue's evasion ability does not apply to the defensive roll.
'''Benefit''':  Once per encounter, a rogue with this talent can make a move action as an immediate action. This movement does not provoke attacks of opportunity.


'''Special''': If the rogue also has the 'Finesse Rogue' spycraft path, she may use Defensive Roll against any blow she wishes, once per encounter, to a maximum number of times per day equal to her Dexterity modifier.
'''Special''': A rogue with the "Ruthless Rogue" path gains a +6 circumstance bonus to AC after using Defensive Roll, which lasts until the start of her next turn.

Revision as of 14:15, 24 January 2016


Defensive Roll

Prerequisites: Advanced Talents


Benefit: Once per encounter, a rogue with this talent can make a move action as an immediate action. This movement does not provoke attacks of opportunity.

Special: A rogue with the "Ruthless Rogue" path gains a +6 circumstance bonus to AC after using Defensive Roll, which lasts until the start of her next turn.