Defoliant: Difference between revisions

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{{Equipment
[[Category:Alchemical Creations]]{{Equipment


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You can throw a flask of defoliant as a [[splash weapon]] with a range increment of 10 feet, but it is only useful against creatures with the 'plant' type or subtype.  This alchemical creation may also be fired as a kind of ammunition from a [[Sling (Weapon)|sling]], [[Slingstaff (Weapon)|slingstaff]], or [[Stonebow (Weapon)|stonebow]].
You can throw a flask of defoliant as a [[splash weapon]] with a range increment of 10 feet, but it is only useful against creatures with the 'plant' type or subtype.  This alchemical creation may also be fired as a kind of ammunition from a [[Sling (Weapon)|sling]], [[Slingstaff (Weapon)|slingstaff]], or [[Stonebow (Weapon)|stonebow]].


A direct hit with a defoliant flask deals 1d6 hit points of {{dmg|desiccation}} damage and 1 point of [[Ability Damage|Constitution damage]] to the primary target, assuming it has a type or subtype of 'plant'. Plant creatures within 5 feet of the primary target take half damage from the splash, and suffer no ability damage. A defoliant flash has no effect on creatures that do not have the type or subtype of 'plant', other than to make them somewhat sticky.
A direct hit with a defoliant flask deals 1d6 hit points of {{dmg|desiccation}} damage to the primary target, assuming it has a type or subtype of 'plant'. In addition, up to once per round per affected Plant creature, they automatically suffer 1 point of [[Ability Damage|Constitution damage]]. Plant creatures within 5 feet of the primary target take half damage from the splash, and suffer no ability damage. A defoliant direct hit or splash has no effect on creatures that do not have the type or subtype of 'plant', other than to make them somewhat sticky.
 
Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>Defoliant page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).
 
<noinclude>{{Alchemical-Item-Costs|cost=0|save=N|dam=Y}}</noinclude>
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Latest revision as of 20:04, 18 February 2023

  • Cost: 30 gp
  • Weight: 0.5 lbs.
This milky fluid can be mixed with water to quickly kill light and medium vegetation. One flask of defoliant kills light brush and small trees in up to ten 5-foot squares. Light vegetation (anything but trees) dies within 1 hour and can be cleared at a rate of 10 minutes per 5-foot square (representing uprooting dead plants and breaking stumps into gravel-sized pieces), leaving barren ground. Medium vegetation (anything but massive trees) dies in 2 hours and can be cleared at a rate of 1 hour per 5-foot square. Massive trees can usually survive being treated with defoliant, and using defoliant doesn't make clearing them any easier.

You can throw a flask of defoliant as a splash weapon with a range increment of 10 feet, but it is only useful against creatures with the 'plant' type or subtype. This alchemical creation may also be fired as a kind of ammunition from a sling, slingstaff, or stonebow.

A direct hit with a defoliant flask deals 1d6 hit points of desiccation (energy, uncommon) damage to the primary target, assuming it has a type or subtype of 'plant'. In addition, up to once per round per affected Plant creature, they automatically suffer 1 point of Constitution damage. Plant creatures within 5 feet of the primary target take half damage from the splash, and suffer no ability damage. A defoliant direct hit or splash has no effect on creatures that do not have the type or subtype of 'plant', other than to make them somewhat sticky.

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 25 gp  - 1d6 d20+5 15
2 56 gp  - 2d6 d20+6 16
3 94 gp  - 3d6 d20+7 17
4 138 gp  - 4d6 d20+9 19
5 188 gp  - 5d6 d20+10 20
6 250 gp  - 6d6 d20+12 22
7 313 gp  - 7d6 d20+13 23
8 400 gp  - 8d6 d20+15 25
9 500 gp  - 9d6 d20+16 26
10 625 gp  - 10d6 d20+18 28
11 775 gp  - 11d6 d20+20 30
12 938 gp  - 12d6 d20+21 31
13 1,138 gp  - 13d6 d20+23 33
14 1,400 gp  - 14d6 d20+25 35
15 1,775 gp  - 15d6 d20+27 37
16 2,413 gp  - 16d6 d20+29 39
17 3,250 gp  - 17d6 d20+30 40
18 4,500 gp  - 18d6 d20+32 42
19 6,000 gp  - 19d6 d20+33 43
20 8,000 gp  - 20d6 d20+35 45
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 10,625 gp  - 21d6 d20+37 47
22 14,250 gp  - 22d6 d20+38 48
23 18,875 gp  - 23d6 d20+40 50
24 25,000 gp  - 24d6 d20+42 52
25 32,500 gp  - 25d6 d20+44 54
26 43,750 gp  - 26d6 d20+46 56
27 57,500 gp  - 27d6 d20+47 57
28 77,500 gp  - 28d6 d20+49 59
29 102,500 gp  - 29d6 d20+51 61
30 136,250 gp  - 30d6 d20+53 63
31 180,000 gp  - 31d6 d20+55 65
32 236,250 gp  - 32d6 d20+56 66
33 312,500 gp  - 33d6 d20+58 68
34 413,750 gp  - 34d6 d20+60 70
35 551,250 gp  - 35d6 d20+62 72