Defy Death (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you may spend 4 points of fury to activate Defy Death.  The next attack made against you, assuming it occurs before the start of your next turn, deals only half damage. Regardless of whether you are attacked prior to the start of your next turn, the fury points spent to activate Defy Death are considered spent.  Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied.  If the attack deals any non-damaging effects, such as inflicting status conditions, Defy Death does not prevent these effects.
| Benefit = Once per round as a free action, you may activate Defy Death.  The next attack made against you, assuming it occurs before the start of your next turn, deals only half damage.  Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied.  If the attack deals any non-damaging effects, such as inflicting status conditions, Defy Death does not prevent these effects.


| Addtl-Fury = -


| Prog1 = Any attack mitigated by Defy Death is treated as having dealt you damage, whether it actually did or not, for purposes of generating fury.  
| Prog1 = Any attack mitigated by Defy Death also grants you +2 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.  


| Prog2 = -
| Prog2 = Any attack mitigated by Defy Death also grants you +3 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.


| Prog3 = You take no damage at all from an attack mitigated by Defy Death, though you still generate fury as though it hit you and dealt damage. Non-damaging effects from the attack are still resolved against you as though the attack hit.
| Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from the attack are still resolved against you as though the attack hit.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|The next attack made against you deals only half damage
| ShortDesc|The next attack made against you deals only half damage and may grant you bonus hit points.
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Revision as of 23:10, 3 December 2016


Defy Death (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you may activate Defy Death. The next attack made against you, assuming it occurs before the start of your next turn, deals only half damage. Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied. If the attack deals any non-damaging effects, such as inflicting status conditions, Defy Death does not prevent these effects.

Progression:

  • 11th Level: Any attack mitigated by Defy Death also grants you +2 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.
  • 21st Level: Any attack mitigated by Defy Death also grants you +3 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.
  • 31st Level: You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from the attack are still resolved against you as though the attack hit.