Defy Death (Rage Power): Difference between revisions

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| Prog1 = Any attack mitigated by Defy Death also grants you +2 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.  
| Prog1 = If you are able to mitigate an attack with Defy Death, you immediately add 2 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog2 = Any attack mitigated by Defy Death also grants you +3 bonus hit points, which are added to your current and maximum hit points. Like all bonus hit points, these are not healing, stack with temporary hit points, and expire at the end of combat.
| Prog2 = If you are able to mitigate an attack with Defy Death, you immediately add 4 bonus hit points to your current hit points (instead of 2). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from the attack are still resolved against you as though the attack hit.
| Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from the attack are still resolved against you as though the attack hit.

Revision as of 20:50, 9 December 2016


Defy Death (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you may activate Defy Death. The next attack made against you, assuming it occurs before the start of your next turn, deals only half damage. Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied. If the attack deals any non-damaging effects, such as inflicting status conditions, Defy Death does not prevent these effects.

Progression:

  • 11th Level: If you are able to mitigate an attack with Defy Death, you immediately add 2 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 21st Level: If you are able to mitigate an attack with Defy Death, you immediately add 4 bonus hit points to your current hit points (instead of 2). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 31st Level: You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from the attack are still resolved against you as though the attack hit.