Dire Rat: Difference between revisions
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| MonsterName=Dire Rat (Summoned) | | MonsterName=Dire Rat (Summoned) | ||
| Role=Heavy <!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | |||
| Description=These large rodents are endemic to dungeons, ruins and places with large amounts of detritus and trash. They are universally reviled and driven out by civilized races, though they are sometimes used as watchdogs and pets by less civilized folk. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They have filthy, matted fur, smell terrible, and are known to carry disease. | | Description=These large rodents are endemic to dungeons, ruins and places with large amounts of detritus and trash. They are universally reviled and driven out by civilized races, though they are sometimes used as watchdogs and pets by less civilized folk. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They have filthy, matted fur, smell terrible, and are known to carry disease. | ||
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| MoveTypes=Walk 20 ft., Climb 15 ft. | | MoveTypes=Walk 20 ft., Climb 15 ft. | ||
| MultipliedDamageType= <!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | |||
| MeleeOrNatural=Natural | | MeleeOrNatural=Natural |
Revision as of 04:03, 5 May 2016
Dire Rat (Summoned) (Heavy; CR 0.5)
Neutral - Small - Vermin |
---|
Lore: | Know (Nature) | ||
1 | 16 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
-2 | +-12 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
0 | 0 | 1 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +0 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- Immune to Disease
- (Heavy Role) Immunity (partial 3): Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
Offense
Standard Attack (Melee):
- 1x Nasty Bite +0 (0/x2)
as undefined damage type
+ Filth FeverExpression error: Unexpected < operator.
Full Attack (Melee):
- 2x Nasty Bite +0 (0/x2)
as undefined damage type
+ Filth FeverExpression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
14 |
STR |
15 |
DEX |
18 |
CON |
3 |
INT |
10 |
WIS |
6 |
CHA |
Feats:
- Power Attack (EFFECT: This monster may take a -2 to all to-hits in exchange for a +4 bonus damage per attack.)
Special Abilities
Filth Fever (Ex, Disease) ({{{Ability-1-Type}}}) |
Any successful bite from a Dire Rat inflicts Filth Fever:
|
Reversal of Fortune (Ex; Heavy Role) Auto Upon Death |
The first time in an encounter that a Heavy is reduced to zero or fewer hit points, it falls prone, apparently dead. But this is a ruse. When this occurs, the Heavy becomes immune to all damage and effects. However, it may not perform any actions (such as attacks of opportunity) until this immunity expires.
At the beginning of its next turn, any conditions the Heavy is currently suffering under (such as Prone) are immediately cleared, and its hit points are set to half its normal maximum (0 hit points). Furthermore, the Heavy may immediately Slide up to 8 squares (40 feet) as a free action, after which its immunity to damage expires. As forced movement, this Slide does not provoke attacks of opportunity, but even if it did, the Heavy is immune to all damage and effects until after the slide is completed. It must perform this Slide before any other actions during its turn, and the immunity expires at the beginning of its turn even if it chooses not to Slide first. The Heavy is killed for good the second time its hit points are reduced to zero or less. |
Dire Rat (Summoned)
This creature possesses the Heavy role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.These large rodents are endemic to dungeons, ruins and places with large amounts of detritus and trash. They are universally reviled and driven out by civilized races, though they are sometimes used as watchdogs and pets by less civilized folk. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They have filthy, matted fur, smell terrible, and are known to carry disease.Combat Tactics
Dire rats are animals, but they have surprisingly good instincts. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their stealth skill to escape.
Out of Combat
Outside of combat, dire rats congregate with other dire rats, as well as normal rats, often in places with high amounts of garbage or discarded food. They build nests which they share with regular rats, often mistaking their smaller cousins as baby dire rats or runts. Dire rats will travel fairly long distances to find food sources, and will relocate their nest within days of finding a location with better access to food, water and hiding places. This habit of moving upon discovering better habitats makes them somewhat nomadic, and also means they can be found nearly anywhere.
Rewards
XP: 0 (Heavy role included.)
Treasure: Sellable Goods worth 0 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 8 | Nothing Found |
9 - 12 | 1 Languid Remnant (tier 1) |
13 - 15 | 1 Pale Remnant (tier 2) |
16 - 18 | 1 Bright Remnant (tier 3) |
19 - 20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 3 | 4 Languid Remnants (tier 1) |
4 - 7 | 4 Pale Remnants (tier 2) |
8 - 11 | 1 Intense Remnant (tier 4) |
12 - 15 | 1 Blazing Remnant (tier 5) |
16 - 18 | 1 Vital Remnant (tier 6) |
19 - 20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 3 | 4 Bright Remnants (tier 3) |
4 - 5 | 4 Intense Remnants (tier 4) |
6 - 8 | 4 Blazing Remnants (tier 5) |
9 - 11 | 4 Vital Remnants (tier 6) |
12 - 15 | 1 Prime Remnant (tier 7) |
16 - 18 | 1 Mythic Remnant (tier 8) |
19 - 20 | 1 Empyrean Remnant (tier 9) |