Disoriented: Difference between revisions

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| Effects = All of your attacks have a 50% miss chance.
| Effects = All of your attacks have a 50% miss chance.


| Ended-By = As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the Disoriented condition.
| Ended-By = As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the ''disoriented'' condition.
:* You can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Standard action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
:* As a standard action, you can make an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a [[Skill DC|challenging DC]] for the CR of the effect. If you succeed on this roll, you shake off the condition. If you fail the check, the standard action is lost, and cannot be used as part of the full round action needed to shake off the condition naturally.
:* If not cleared, Disoriented automatically ends at the end of the encounter.
:* If not cleared, ''disoriented'' automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 20:15, 13 April 2017


Condition Severity: Moderate


   The ground tilts and rocks beneath you, and you are seeing double.

Effects

  • All of your attacks have a 50% miss chance.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the disoriented condition.
  • As a standard action, you can make an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a challenging DC for the CR of the effect. If you succeed on this roll, you shake off the condition. If you fail the check, the standard action is lost, and cannot be used as part of the full round action needed to shake off the condition naturally.
  • If not cleared, disoriented automatically ends at the end of the encounter.

Array

UnsteadyDisorientedDazed