Disoriented: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:


| Ended-By = As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the ''disoriented'' condition.
| Ended-By = As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the ''disoriented'' condition.
:* As a standard action, you can make an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a [[Skill DC|challenging DC]] for the CR of the effect. If you succeed on this roll, you shake off the condition. If you fail the check, the standard action is lost, and cannot be used as part of the full round action needed to shake off the condition naturally.
:* You can spend a standard action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR of the effect. If you succeed on the check, you shake off the condition. If you fail the check, the standard action is expended, and cannot be used as part of the full round action needed to shake off the condition naturally.
:* If not cleared, ''disoriented'' automatically ends at the end of the encounter.
:* If not cleared, ''disoriented'' automatically ends at the end of the encounter.



Revision as of 16:33, 15 April 2017


Condition Severity: Moderate


   The ground tilts and rocks beneath you, and you are seeing double.

Effects

  • All of your attacks have a 50% miss chance.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • As a full round action, you can hold your head in your hands and wait for the room to stop spinning, immediately ending the disoriented condition.
  • You can spend a standard action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR of the effect. If you succeed on the check, you shake off the condition. If you fail the check, the standard action is expended, and cannot be used as part of the full round action needed to shake off the condition naturally.
  • If not cleared, disoriented automatically ends at the end of the encounter.

Array

UnsteadyDisorientedDazed