Disoriented: Difference between revisions

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5 or 6 | the intended target square
5 or 6 | the intended target square


<gallery caption="Determining target square while disoriented:" widths="300px" heights="300px" perrow="2">
<gallery caption="Determining target square while disoriented:" widths="200px" heights="200px" perrow="2">
File:disoriented1.jpg|Attacking perpendicular
File:disoriented1.jpg|Attacking perpendicular
File:disoriented2.jpg|Attacking diagonal
File:disoriented2.jpg|Attacking diagonal

Revision as of 20:15, 11 January 2014


Disoriented

Condition Severity: Moderate

A disoriented creature has been knocked silly and is seeing double. Prior to any attack, a disoriented creature must declare which square of its target it is attacking, and roll a d6. If the creature rolls a 5 or 6, the attack is resolved as normal. However, all other results are resolved as depicted below:

On a result of: | Is attacked 1 or 2 | the square to the left of the intended square 3 or 4 | the square to the right of the intended square 5 or 6 | the intended target square

Disoriented creatures with reach or reach weapons are even worse off. The same d6 is rolled, and the intended target square is declared, as above. However, the intended target square is only hit on a result of 6 on the d6 roll. All other results are resolved as depicted below:

On a result of: | Is attacked 1 | The square adjacent to the disoriented creature, and to the left of the intended square 2 | The square to the left of the intended square and 10 feet from the disoriented creature 3 | The square adjacent to the disoriented creature and to the right of the intended square 4 | The square to the right of the intended square and 10 feet from the disoriented creature 5 | The square either in front of the intended square or behind it (depending on whether the intended square is adjacent to the disoriented creature) 6 | The intended target square

If a disoriented creature is using a regular reach weapon (that is, a weapon without Inclusive Reach) and rolls a result indicating they must target an adjacent square, the attack is wasted.


Array

Dazed ==> Disoriented ==> Unsteady