Disoriented

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Condition Severity: Moderate

Effects

  • A disoriented creature has been knocked silly and is seeing double. Prior to any attack, a disoriented creature must declare which square of its target it is attacking, and roll a d6. If the creature rolls a 5 or 6, the attack is resolved as normal. However, all other results are resolved as depicted below:


On a result of: Is attacked
1 or 2 the square to the left of the intended square
3 or 4 the square to the right of the intended square
5 or 6 the intended target square


Determining target square while disoriented:
  • Attacking perpendicular

  • Attacking diagonal


  • Disoriented creatures with reach or reach weapons are even worse off. The same d6 is rolled, and the intended target square is declared, as above. However, the intended target square is only hit on a result of 6 on the d6 roll. All other results are resolved as depicted below:


    On a result of: Is attacked
    1 The square adjacent to the disoriented creature, and to the left of the intended square
    2 The square to the left of the intended square and 10 feet from the disoriented creature
    3 The square adjacent to the disoriented creature and to the right of the intended square
    4 The square to the right of the intended square and 10 feet from the disoriented creature
    5 The square either in front of the intended square or behind it (depending on whether the intended square is adjacent to the disoriented creature)
    6 The intended target square


    Determining target square while disoriented and using reach:
  • Attacking perpendicular

  • Attacking diagonal


  • If a disoriented creature is using a regular reach weapon (that is, a weapon without inclusive reach) and rolls a result indicating they must target an adjacent square, the attack is wasted.
    Finally, if the disoriented creature has more than 10 feet of reach or wishes to make a ranged attack, they declare their intended target square, and roll a d6 as above. However, on a 1 through 4, the disoriented creature misses the target, and on a 5 or 6, the attack is resolved as normal.

    Ended By

    If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

    Array

    UnsteadyDisorientedDazed