Dispatch (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| When making any attack action, the wielder of a dispatch weapon may make one bonus attack at their highest attack bonus. This may be used with a Charge Attack, or after taking a Move action, or to add a bonus attack to an attack of opportunity, or a bonus attack to a Standard attack action, or add a bonus attack to a Full Attack action. A dispatch weapon can add no more than two such bonus attacks in a given round, either on or off the wielders turn.  
| Description| Up to once per round, the wielder of a dispatch weapon may perform one bonus [[attack action]] at their highest attack bonus, regardless of whether they perform a full attack action or not. A dispatch weapon can never add more than one bonus attack in a given round, even with the use of action points.  This benefit is not cumulative with similar effects, such as the [[Speed (Melee Weapon Magic Property)|Speed]] or [[Velocity (Melee Weapon Magic Property)|Velocity]] magic properties, the [[Haste (Sorcerer/Wizard Spell)|Haste]] spell, or [[Divine Power (Cleric Spell) | Divine Power]] spell, nor can you gain its benefit a second time by applying the property to a second (off-hand) weapon.


This benefit is not cumulative with similar effects, such as the Speed weapon property, but it is compatible with effects that add a bonus attack to a Full Attack action, such as the [[Haste (Sorcerer/Wizard Spell)|Haste]] or [[Divine Power (Cleric Spell)]] spells.
The bonus attack action can be used to perform an additional attack, used to perform one of the combat maneuvers that require an attack action, or be traded away for a 5-foot step (just like a normal attack action).  Note, however, that this is '''''not''''' a standard action; it is an attack action.  Therefore, actions requiring a standard action to perform (such as casting a spell) cannot be performed with the bonus action provided by the ''Dispatch'' magic property.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When you perform an attack, you can make up to two bonus attacks in a single round.
| ShortDesc|Once per round, gain a bonus attack action.
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Latest revision as of 15:34, 12 December 2020

Dispatch (Melee Weapon Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Up to once per round, the wielder of a dispatch weapon may perform one bonus attack action at their highest attack bonus, regardless of whether they perform a full attack action or not. A dispatch weapon can never add more than one bonus attack in a given round, even with the use of action points. This benefit is not cumulative with similar effects, such as the Speed or Velocity magic properties, the Haste spell, or Divine Power spell, nor can you gain its benefit a second time by applying the property to a second (off-hand) weapon.

The bonus attack action can be used to perform an additional attack, used to perform one of the combat maneuvers that require an attack action, or be traded away for a 5-foot step (just like a normal attack action). Note, however, that this is not a standard action; it is an attack action. Therefore, actions requiring a standard action to perform (such as casting a spell) cannot be performed with the bonus action provided by the Dispatch magic property.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.