Disruption (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
=== | <!-- Enchantable On:--> | ||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = bludgeoning melee weapons only | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|2 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|strong conjuration | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|14th | |||
}}</onlyinclude> | |||
| Weight = - | |||
| IsEpic = | |||
| Description = A disruption weapon is the bane of all undead. A disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc| | |||
}}</onlyinclude> | |||
| Components = [[Heal (Spell)]] | |||
}} |
Revision as of 19:44, 21 December 2016
Disruption (Melee Weapon Magic Property)
Enchant Cost: 2
A disruption weapon is the bane of all undead. A disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.