Diving (Armor Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "")
m (Text replacement - "\| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection\|ShortDesc}}} \| ShortDesc\|(.*) }}<\/onlyinclude> " to "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, st...)
Line 12: Line 12:
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|This armor grants the wearer a Swim speed of 20 feet, or adds 20 feet if they already have a swim movement.  As normal, this allows charges, running, withdrawals, and five foot steps while in the water.  At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol.  The wearer may breathe and see normally underwater, and can fight with no penalties under water.  On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
| Description|This armor grants the wearer a Swim speed of 20 feet, or adds 20 feet if they already have a swim movement.  As normal, this allows charges, running, withdrawals, and five foot steps while in the water.  At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol.  The wearer may breathe and see normally underwater, and can fight with no penalties under water.  On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
}}</onlyinclude>
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>



Revision as of 18:49, 11 May 2019

Diving (Armor Magic Property)

Enchant Cost: +3 (epic)

This armor grants the wearer a Swim speed of 20 feet, or adds 20 feet if they already have a swim movement. As normal, this allows charges, running, withdrawals, and five foot steps while in the water. At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol. The wearer may breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 10/desiccation (energy, uncommon) damage only.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.