Diving (Armor Magic Property): Difference between revisions

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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+3 (epic) }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}...")
 
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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3 (epic)
| PlusCost|+3  
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|22
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| Y
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|This armor grants the wearer a Swim speed of 20 feet, or adds 20 feet if they already have a swim movement.  As normal, this allows charges, running, withdrawals, and five foot steps while in the water.  At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol.  The wearer may breathe and see normally underwater, and can fight with no penalties under water.  On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
| Description|This armor grants the wearer a [[Lesser Swim]] speed of 20 feet, or adds 20 feet of any kind of swimming speed if they already have a swim movement.  As normal, this allows charges, running, withdrawals, and five foot steps while in the water.  At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol.  The wearer may breathe and see normally underwater, and can fight with no penalties under water.  On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Wearer gains a swim speed of 20 feet and can breathe underwater
| ShortDesc|Wearer gains a [[Lesser Swim]] speed of 20 feet and can breathe underwater
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 19:26, 15 June 2019

Diving (Armor Magic Property)

Enchant Cost: +3

This armor grants the wearer a Lesser Swim speed of 20 feet, or adds 20 feet of any kind of swimming speed if they already have a swim movement. As normal, this allows charges, running, withdrawals, and five foot steps while in the water. At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol. The wearer may breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 10/desiccation (energy, uncommon) damage only.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.