Drow Subjugator
Drow Subjugator (CR 10)
? - Medium - ? |
---|
Lore: | Know (Local) | ||
20 | 35 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
26 | +16 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
210 | 105 | 16 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +7 |
Refl: | +7 |
Will: | +7 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Unnamed Attack 1 +16 (2d10+15/x2)
as undefined damage type
Full Attack (Melee):
- 1x Unnamed Attack 1 +16 (2d10+15/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
— |
STR |
— |
DEX |
— |
CON |
— |
INT |
— |
WIS |
— |
CHA |
Special Abilities
Drow Subjugator
Drow Subjugators are agents of their House who have proven themselves able to handle a small bit of autonomy. As such, they are allowed to operate under the close supervision of a Consort or higher ranking Drow female, but they do not require her presence in close proximity as long as they clearly understand her orders. As a result, Drow Subjugators are often encountered without a Drow female escort.
- Subjugators are quite impressed with their independence, and they will work aggressively to fulfill their missions, so they might keep it.
- Subjugators are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are weak and ripe for the taking. As a result, Drow Subjugators will bribe and steal and hire others to 'do their dirty work', all to throw off the trail of suspicion and do the maximal damage to their foes. Sabotage of fortifications, ambush of caravans, poisoning of ponds and springs, all this and more are the tools of subjugators, as they work to crush entire nations and bring them to their knees.
Combat Tactics
-
Out of Combat
-
Rewards
XP: 9,600
Treasure: Sellable Goods worth 6,875 gp.
- Weight: 100 lbs. Volume: 4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |
Alignment=Lawful Evil Size=Medium Type=Fey Subtype= Subtype2= Subtype3= Subtype4= Subtype5=
NudgeBasicLoreValue = NudgeFullLoreValue = Lore-Notes =
NudgeInit = +2 Nudge-Ambush-Chance = Ambush-Chance-Notes =
Senses = Standard Senses, Darkvision 60 ft. NudgePerception = +1 NudgeAC = +1 NudgeTouchAC = NudgeFFAC = NudgeHitPoints =
Fort = Refl = S Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft. NudgeSpace = NudgeReach =
MeleeOrNatural = Melee MultipliedDamageType =
PriAtkName = Drow Rapier PriAtkNotes = plus Languishroot Poison PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =
SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =
TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =
QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =
RangedAtkName = Drow Dart Crossbow HasRangedFullAttack = Y RangedAtkIncrementDistance = 30 RangedAtkNumberOfIncrements = 5 RangedAtkNotes = plus Languishroot Poison RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =
Nudge-Maneuver-Offense = -1 Maneuver-Offense-Notes = Nudge-Maneuver-Defense = -1 Maneuver-Defense-Notes =
SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =
Str = 16 Dex = 20 Con = 15 Int = 14 Wis = 16 Cha = 15
Feat1 = Strike Back Feat2 = Mobility Feat3 = Feat4 =
Skill1 = Bluff Skill2 = Sense Motive Skill3 = Diplomacy Skill4 = Knowledge (Local) Skill5 = NudgeSkill1 = NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =
Languages = Awnsheghlien, Undercommon, Common
HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =
Ability-1-Name = Venom Sheathe Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = As a swift action, the drow can reapply poison to its weapon. This is done with a practiced flourish, as the blade is slid through a slotted cup-like device on his belt, near the sword's sheath. The cup-like device contains 10 doses of Languishroot poison (see below), and can be refilled outside of combat. NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =
Ability-2-Name = Languishroot Poison Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description =
- Languishroot Poison (Injury vector; Poisoned intensity)
- Fort DC ; Frequency: 1/rounds for 3 rounds
- Effect: DEX damage and non-lethal damage per interval; Fruition: Victim becomes Drowsy for 1 hour. If you are affected by Lanquishroot in any form while Drowsy or Sluggish, all saves are made at -2 on the die.
NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =
Ability-3-Name = Toxic Dust Ability-3-Type = Ex Ability-3-Concentration = Ability-3-Description = As a swift action, once per encounter, the drow may fling their supply of Languishroot poison into the air. This affects all enemies in a fifteen foot cone, who must make a Fortitude save against a DC or suffer the effects of Langusihroot Poison (see above). Enemies who make their saving throw are merely Dazzled until the end of the encounter. Note that once a drow has used Toxic Dust, they lose the use of their Venom Sheathe ability for the rest of the encounter.
NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =
Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =
Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =
Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =
Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =
Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =
Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =
CombatTactics = Drow Subjugators are frequently veteran Blademasters who have been entrusted on solo missions, or highly trained dedicated agents from their House's Arms Halls. Subjugators are far too arrogant to resort to skulking about, but they are more than skilled enough in the arts of conversation to sow the seeds of their dire missions in the populations they are working to subvert and destroy.
- In combat, Subjugators are robust and aggressive fighters who are fearless in advancing into the enemy ranks. They will provoke attacks of opportunity without hesitation, trusting their Mobility to protect them and their Strike Back to inflict damage upon their foes. Subjugators will seek to drive into the ranks of their foes and set up flanks as much as possible.
- If they start taking severe damage (Bloodied) they will seek to use their Toxic Dust ability and withdraw from battle. If prevented from such escape, they will fight to the death without hesitation.
OutOfCombat = Subjugators are primarily used for sabotage, assasination, exploration, and the like. As a result, subjugators tend to be the 'shoot first, ask questions later' sort of negotiatiors and will frequently talk just long enough to try and set up a surprise round as they 'jump off' into battle without warning or provocation.
- This makes them hard to cut deals with, as you might imagine....
TreasureNotes = XPNotes =
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