Druid Spells: Difference between revisions

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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| [[Create Water (Spell)|Create Water]] || || Druid 0 || || Creates 2 gallons/level of pure water.
| [[Create Water (Spell)|Create Water]] || || Druid 0 || || Creates 2 gallons/lvl of pure water.
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| [[Detect Magic (Spell)|Detect Magic]] || || Druid 0 || || Detects spells and magic items within 60 ft.
| [[Detect Magic (Spell)|Detect Magic]] || || Druid 0 || || Detects spells and magic items within 60 ft.
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| [[Mending (Spell)|Mending]] || || Druid 0 || || Makes minor repairs on an object.
| [[Mending (Spell)|Mending]] || || Druid 0 || || Makes minor repairs on an object.
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| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || || Druid 0 || || Purifies 1 cu. ft./level of food or water.
| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || || Druid 0 || || Purifies 1 cu. ft./lvl of food or water.
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| [[Read Magic (Spell)|Read Magic]] || || Druid 0 || || Read scrolls and spellbooks.
| [[Read Magic (Spell)|Read Magic]] || || Druid 0 || || Read scrolls and spellbooks.
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| [[Commune with Birds (Spell)|Commune with Birds]] || || Druid 1 || || You can ask birds a question.
| [[Commune with Birds (Spell)|Commune with Birds]] || || Druid 1 || || You can ask birds a question.
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| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Druid 1 || || Cures 1d8 damage + 1/level (max +5).
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Druid 1 || || Cures 1d8 damage + 1/lvl (max +5).
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| [[Deadeye's Lore (Spell)|Deadeye's Lore]] || || Druid 1 || || Move at normal speed while tracking and gain a +4 sacred bonus to Survival
| [[Deadeye's Lore (Spell)|Deadeye's Lore]] || || Druid 1 || || Move at normal speed while tracking and gain a +4 sacred bonus to Survival
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| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Druid 1 || || Your recall and ability to process information improve.
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Druid 1 || || Your recall and ability to process information improve.
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| [[Hide from Animals (Spell)|Hide from Animals]] || || Druid 1 || || Animals can't perceive one subject/level.
| [[Hide from Animals (Spell)|Hide from Animals]] || || Druid 1 || || Animals can't perceive one subject/lvl.
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| [[Hydraulic Push (Spell)|Hydraulic Push]] || || Druid 1 || || Wave of water bull rushes an enemy.
| [[Hydraulic Push (Spell)|Hydraulic Push]] || || Druid 1 || || Wave of water bull rushes an enemy.
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| [[Obscuring Mist (Spell)|Obscuring Mist]] || || Druid 1 || || Fog surrounds you.
| [[Obscuring Mist (Spell)|Obscuring Mist]] || || Druid 1 || || Fog surrounds you.
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| [[Pass without Trace (Spell)|Pass without Trace]] || || Druid 1 || || One subject/level leaves no tracks.
| [[Pass without Trace (Spell)|Pass without Trace]] || || Druid 1 || || One subject/lvl leaves no tracks.
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| [[Produce Flame (Spell)|Produce Flame]] || || Druid 1 || || 1d6 damage + 1/level, touch or thrown.
| [[Produce Flame (Spell)|Produce Flame]] || || Druid 1 || || 1d6 damage + 1/lvl, touch or thrown.
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| [[Ray of Sickening (Spell)|Ray of Sickening]] || || Druid 1 || || Ray makes the subject sickened.
| [[Ray of Sickening (Spell)|Ray of Sickening]] || || Druid 1 || || Ray makes the subject sickened.
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| [[Snow Shape (Spell)|Snow Shape]] || || Druid 1 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
| [[Snow Shape (Spell)|Snow Shape]] || || Druid 1 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
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| [[Snowball (Spell)|Snowball]] || || Druid 1 || || Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
| [[Snowball (Spell)|Snowball]] || || Druid 1 || || Ranged touch delivers 1d6/lvl cold damage (max 5d6) and might stagger a foe.
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| [[Speak with Animals (Spell)|Speak with Animals]] || || Druid 1 || || You can communicate with animals.
| [[Speak with Animals (Spell)|Speak with Animals]] || || Druid 1 || || You can communicate with animals.
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| [[Delay Disease (Spell)|Delay Disease]] || || Druid 2 || DF || Gain immunity to disease for 24 hours.
| [[Delay Disease (Spell)|Delay Disease]] || || Druid 2 || DF || Gain immunity to disease for 24 hours.
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| [[Delay Poison (Spell)|Delay Poison]] || || Druid 2 || || Stops poison from harming subject for 1 hour/level.
| [[Delay Poison (Spell)|Delay Poison]] || || Druid 2 || || Stops poison from harming subject for 1 hour/lvl.
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| [[Determine Depth (Spell)|Determine Depth]] || || Druid 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
| [[Determine Depth (Spell)|Determine Depth]] || || Druid 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
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| [[Fire Sneeze (Spell)|Fire Sneeze]] || || Druid 2 || || Launch flaming, forceful loogies at your enemies.
| [[Fire Sneeze (Spell)|Fire Sneeze]] || || Druid 2 || || Launch flaming, forceful loogies at your enemies.
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| [[Fire Trap (Spell)|Fire Trap]] || || Druid 2 || M || Opened object deals 1d4 + 1/level damage.
| [[Fire Trap (Spell)|Fire Trap]] || || Druid 2 || M || Opened object deals 1d4 + 1/lvl damage.
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| [[Flame Blade (Spell)|Flame Blade]] || || Druid 2 || || Touch attack deals 1d8 + 1/two levels damage.
| [[Flame Blade (Spell)|Flame Blade]] || || Druid 2 || || Touch attack deals 1d8 + 1/two levels damage.
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| [[Heat Metal (Spell)|Heat Metal]] || || Druid 2 || || Makes metal so hot it damages those who touch it.
| [[Heat Metal (Spell)|Heat Metal]] || || Druid 2 || || Makes metal so hot it damages those who touch it.
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| [[Hold Animal (Spell)|Hold Animal]] || || Druid 2 || || Paralyzes one animal for 1 rnd/level.
| [[Hold Animal (Spell)|Hold Animal]] || || Druid 2 || || Paralyzes one animal for 1 rnd/lvl.
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| [[Ice Slick (Spell)|Ice Slick]] || || Druid 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
| [[Ice Slick (Spell)|Ice Slick]] || || Druid 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
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| [[Tar Ball (Spell)|Tar Ball]] || || Druid 2 || || Burning tar harms target and penalizes its Dex.
| [[Tar Ball (Spell)|Tar Ball]] || || Druid 2 || || Burning tar harms target and penalizes its Dex.
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| [[Tree Shape (Spell)|Tree Shape]] || || Druid 2 || || You look exactly like a tree for 1 hour/level.
| [[Tree Shape (Spell)|Tree Shape]] || || Druid 2 || || You look exactly like a tree for 1 hour/lvl.
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| [[Unshakable Chill (Spell)|Unshakable Chill]] || || Druid 2 || || Target is afflicted with severe cold.
| [[Unshakable Chill (Spell)|Unshakable Chill]] || || Druid 2 || || Target is afflicted with severe cold.
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| [[Cup of Dust (Spell)|Cup of Dust]] || || Druid 3 || || Causes a creature to become dehydrated.
| [[Cup of Dust (Spell)|Cup of Dust]] || || Druid 3 || || Causes a creature to become dehydrated.
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| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Druid 3 || || Cures 2d8 damage + 1/level (max +10).
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Druid 3 || || Cures 2d8 damage + 1/lvl (max +10).
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| [[Daylight (Spell)|Daylight]] || || Druid 3 || || 60-ft. radius of bright light.
| [[Daylight (Spell)|Daylight]] || || Druid 3 || || 60-ft. radius of bright light.
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| [[Poison (Spell)|Poison]] || || Druid 3 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
| [[Poison (Spell)|Poison]] || || Druid 3 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
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| [[Protection from Energy (Spell)|Protection from Energy]] || || Druid 3 || || Absorbs 12 points/level of damage from one kind of energy.
| [[Protection from Energy (Spell)|Protection from Energy]] || || Druid 3 || || Absorbs 12 points/lvl of damage from one kind of energy.
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| [[Pup Shape (Spell)|Pup Shape]] || || Druid 3 || || Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.
| [[Pup Shape (Spell)|Pup Shape]] || || Druid 3 || || Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.
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| [[Blast Barrier (Spell)|Blast Barrier]] || || Druid 4 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
| [[Blast Barrier (Spell)|Blast Barrier]] || || Druid 4 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
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| [[Blight (Spell)|Blight]] || || Druid 4 || || Withers one plant or deals 1d6/level damage to plant creature.
| [[Blight (Spell)|Blight]] || || Druid 4 || || Withers one plant or deals 1d6/lvl damage to plant creature.
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| [[Bloody Claws (Spell)|Bloody Claws]] || || Druid 4 || || Causes bleed damage with natural attacks.
| [[Bloody Claws (Spell)|Bloody Claws]] || || Druid 4 || || Causes bleed damage with natural attacks.
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| [[Creeping Ice (Spell)|Creeping Ice]] || || Druid 4 || || Sheet of ice slowly spreads outward on a horizontal surface.
| [[Creeping Ice (Spell)|Creeping Ice]] || || Druid 4 || || Sheet of ice slowly spreads outward on a horizontal surface.
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| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Druid 4 || || Cures 3d8 damage + 1/level (max +15).
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Druid 4 || || Cures 3d8 damage + 1/lvl (max +15).
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| [[Dispel Magic (Spell)|Dispel Magic]] || || Druid 4 || || Cancels one magical spell or effect.
| [[Dispel Magic (Spell)|Dispel Magic]] || || Druid 4 || || Cancels one magical spell or effect.
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| [[Echolocation (Spell)|Echolocation]] || || Druid 4 || || Sonic sense gives you blindsight 40 ft.
| [[Echolocation (Spell)|Echolocation]] || || Druid 4 || || Sonic sense gives you blindsight 40 ft.
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| [[Explosion of Rot (Spell)|Explosion of Rot]] || || Druid 4 || || Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst.
| [[Explosion of Rot (Spell)|Explosion of Rot]] || || Druid 4 || || Rotting energy deals 1d6/lvl dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst.
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| [[Flame Strike (Spell)|Flame Strike]] || || Druid 4 || || Smites foes with divine fire (1d6/level damage).
| [[Flame Strike (Spell)|Flame Strike]] || || Druid 4 || || Smites foes with divine fire (1d6/lvl damage).
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| [[Flaming Sphere, Greater (Spell)|Flaming Sphere, Greater]] || || Druid 4 || || Rolling ball of fire deals 6d6 fire damage and ignites targets.
| [[Flaming Sphere, Greater (Spell)|Flaming Sphere, Greater]] || || Druid 4 || || Rolling ball of fire deals 6d6 fire damage and ignites targets.
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| [[Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]] || || Druid 4 || || Summons creature to fight.
| [[Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]] || || Druid 4 || || Summons creature to fight.
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| [[Thorn Body (Spell)|Thorn Body]] || || Druid 4 || || Your attackers take 1d6 +1 damage/level.
| [[Thorn Body (Spell)|Thorn Body]] || || Druid 4 || || Your attackers take 1d6 +1 damage/lvl.
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| [[Touch of Slime (Spell)|Touch of Slime]] || || Druid 4 || || Touch infests a target with green slime.
| [[Touch of Slime (Spell)|Touch of Slime]] || || Druid 4 || || Touch infests a target with green slime.
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| [[Callback, Greater (Spell)|Callback, Greater]] || || Druid 5 || || As callback but with increased range.
| [[Callback, Greater (Spell)|Callback, Greater]] || || Druid 5 || || As callback but with increased range.
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| [[Commune with Nature (Spell)|Commune with Nature]] || || Druid 5 || || Learn about terrain for 1 mile/level.
| [[Commune with Nature (Spell)|Commune with Nature]] || || Druid 5 || || Learn about terrain for 1 mile/lvl.
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| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Druid 5 || || Infect a subject with a magical disease.
| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Druid 5 || || Infect a subject with a magical disease.
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| [[Control Winds (Spell)|Control Winds]] || || Druid 5 || || Changes wind direction and speed.
| [[Control Winds (Spell)|Control Winds]] || || Druid 5 || || Changes wind direction and speed.
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| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Druid 5 || || Cures 4d8 damage + 1/level (max +20).
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Druid 5 || || Cures 4d8 damage + 1/lvl (max +20).
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| [[Death Ward (Spell)|Death Ward]] || || Druid 5 || || Grants bonuses against death spells and negative energy.
| [[Death Ward (Spell)|Death Ward]] || || Druid 5 || || Grants bonuses against death spells and negative energy.
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| [[Fickle Winds (Spell)|Fickle Winds]] || || Druid 5 || || Wind walls selectively block attacks.
| [[Fickle Winds (Spell)|Fickle Winds]] || || Druid 5 || || Wind walls selectively block attacks.
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| [[Fire Snake (Spell)|Fire Snake]] || || Druid 5 || || Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
| [[Fire Snake (Spell)|Fire Snake]] || || Druid 5 || || Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl.
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| [[Geniekind (Spell)|Geniekind]] || || Druid 5 || || Gain your choice of genie-themed powers.
| [[Geniekind (Spell)|Geniekind]] || || Druid 5 || || Gain your choice of genie-themed powers.
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| [[Unhallow (Spell)|Unhallow]] || || Druid 5 || M || Designates location as unholy.
| [[Unhallow (Spell)|Unhallow]] || || Druid 5 || M || Designates location as unholy.
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| [[Wall of Fire (Spell)|Wall of Fire]] || || Druid 5 || || Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
| [[Wall of Fire (Spell)|Wall of Fire]] || || Druid 5 || || Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/lvl.
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| [[Wall of Light (Spell)|Wall of Light]] || || Druid 5 || || An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall.
| [[Wall of Light (Spell)|Wall of Light]] || || Druid 5 || || An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall.
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| [[Antilife Shell (Spell)|Antilife Shell]] || || Druid 6 || || 10-ft.-radius field hedges out living creatures.
| [[Antilife Shell (Spell)|Antilife Shell]] || || Druid 6 || || 10-ft.-radius field hedges out living creatures.
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| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Druid 6 || || As bear's endurance, affects 1 subject/level.
| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Druid 6 || || As bear's endurance, affects 1 subject/lvl.
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| [[Binding Earth, Mass (Spell)|Binding Earth, Mass]] || || Druid 6 || DF || Target creatures treats areas of earth and stone as difficult terrain.
| [[Binding Earth, Mass (Spell)|Binding Earth, Mass]] || || Druid 6 || DF || Target creatures treats areas of earth and stone as difficult terrain.
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| [[Blazing Rainbow (Spell)|Blazing Rainbow]] || || Druid 6 || || Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
| [[Blazing Rainbow (Spell)|Blazing Rainbow]] || || Druid 6 || || Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
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| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Druid 6 || || As bull's strength, affects 1 subject/level.
| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Druid 6 || || As bull's strength, affects 1 subject/lvl.
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| [[Cat's Grace, Mass (Spell)|Cat's Grace, Mass]] || || Druid 6 || || As cat's grace, affects one subject/level.
| [[Cat's Grace, Mass (Spell)|Cat's Grace, Mass]] || || Druid 6 || || As cat's grace, affects one subject/lvl.
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| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Druid 6 || || Cures 1d8 damage + 1/level, affects 1 subject/level.
| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Druid 6 || || Cures 1d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || || Druid 6 || || As dispel magic, but with multiple targets.
| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || || Druid 6 || || As dispel magic, but with multiple targets.
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| [[Move Earth (Spell)|Move Earth]] || || Druid 6 || || Digs trenches and builds hills.
| [[Move Earth (Spell)|Move Earth]] || || Druid 6 || || Digs trenches and builds hills.
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| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Druid 6 || || As owl's wisdom, affects 1 subject/level.
| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Druid 6 || || As owl's wisdom, affects 1 subject/lvl.
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| [[Path of the Winds (Spell)|Path of the Winds]] || || Druid 6 || || Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.
| [[Path of the Winds (Spell)|Path of the Winds]] || || Druid 6 || || Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.
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| [[Creeping Doom (Spell)|Creeping Doom]] || || Druid 7 || || Swarms of centipedes attack at your command.
| [[Creeping Doom (Spell)|Creeping Doom]] || || Druid 7 || || Swarms of centipedes attack at your command.
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| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Druid 7 || || Cures 2d8 damage + 1/level, affects 1 subject/level.
| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Druid 7 || || Cures 2d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Fairy Ring Retreat (Spell)|Fairy Ring Retreat]] || || Druid 7 || || Toadstool circle leads to an extradimensional meadow.
| [[Fairy Ring Retreat (Spell)|Fairy Ring Retreat]] || || Druid 7 || || Toadstool circle leads to an extradimensional meadow.
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| [[Fire Storm (Spell)|Fire Storm]] || || Druid 7 || || Deals 1d6/level fire damage.
| [[Fire Storm (Spell)|Fire Storm]] || || Druid 7 || || Deals 1d6/lvl fire damage.
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| [[Heal (Spell)|Heal]] || || Druid 7 || || Cures 10 points/level damage, all diseases and mental conditions.
| [[Heal (Spell)|Heal]] || || Druid 7 || || Cures 10 points/lvl damage, all diseases and mental conditions.
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| [[Planar Refuge (Spell)|Planar Refuge]] || || Druid 7 || M || This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
| [[Planar Refuge (Spell)|Planar Refuge]] || || Druid 7 || M || This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| [[Animal Shapes (Spell)|Animal Shapes]] || || Druid 8 || || One ally/level polymorphs into chosen animal.
| [[Animal Shapes (Spell)|Animal Shapes]] || || Druid 8 || || One ally/lvl polymorphs into chosen animal.
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| [[Atavism, Mass (Spell)|Atavism, Mass]] || || Druid 8 || || One animal/level gains advanced template.
| [[Atavism, Mass (Spell)|Atavism, Mass]] || || Druid 8 || || One animal/lvl gains advanced template.
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| [[Blood Mist (Spell)|Blood Mist]] || || Druid 8 || || Mist causes Wisdom damage and rage.
| [[Blood Mist (Spell)|Blood Mist]] || || Druid 8 || || Mist causes Wisdom damage and rage.
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| [[Control Plants (Spell)|Control Plants]] || || Druid 8 || || Controls actions of one or more plant creatures.
| [[Control Plants (Spell)|Control Plants]] || || Druid 8 || || Controls actions of one or more plant creatures.
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| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Druid 8 || || Cures 3d8 damage + 1/level, affects 1 subject/level.
| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Druid 8 || || Cures 3d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Earthquake (Spell)|Earthquake]] || || Druid 8 || || Intense tremor shakes 80-ft.-radius.
| [[Earthquake (Spell)|Earthquake]] || || Druid 8 || || Intense tremor shakes 80-ft.-radius.
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| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Druid 8 || || Makes a creature friendly.
| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Druid 8 || || Makes a creature friendly.
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| [[Finger of Death (Spell)|Finger of Death]] || || Druid 8 || || Deals 10 damage/level to one subject.
| [[Finger of Death (Spell)|Finger of Death]] || || Druid 8 || || Deals 10 damage/lvl to one subject.
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| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Druid 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Druid 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
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| [[Seamantle (Spell)|Seamantle]] || || Druid 8 || || Sheathes you in protective water.
| [[Seamantle (Spell)|Seamantle]] || || Druid 8 || || Sheathes you in protective water.
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| [[Stormbolts (Spell)|Stormbolts]] || || Druid 8 || || 1d8 damage/level (max 20d8) to targets.
| [[Stormbolts (Spell)|Stormbolts]] || || Druid 8 || || 1d8 damage/lvl (max 20d8) to targets.
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| [[Summon Nature's Ally VIII (Spell)|Summon Nature's Ally VIII]] || || Druid 8 || || Summons creature to fight.
| [[Summon Nature's Ally VIII (Spell)|Summon Nature's Ally VIII]] || || Druid 8 || || Summons creature to fight.
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| [[Clashing Rocks (Spell)|Clashing Rocks]] || || Druid 9 || || 20d6 damage to target creature.
| [[Clashing Rocks (Spell)|Clashing Rocks]] || || Druid 9 || || 20d6 damage to target creature.
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| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Druid 9 || || Cures 4d8 damage + 1/level for many creatures.
| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Druid 9 || || Cures 4d8 damage + 1/lvl for many creatures.
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| [[Elemental Swarm (Spell)|Elemental Swarm]] || || Druid 9 || || Summons multiple elementals.
| [[Elemental Swarm (Spell)|Elemental Swarm]] || || Druid 9 || || Summons multiple elementals.
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| [[Polar Midnight (Spell)|Polar Midnight]] || || Druid 9 || || Cold darkness paralyzes and deals damage.
| [[Polar Midnight (Spell)|Polar Midnight]] || || Druid 9 || || Cold darkness paralyzes and deals damage.
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| [[Regenerate (Spell)|Regenerate]] || || Druid 9 || || Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
| [[Regenerate (Spell)|Regenerate]] || || Druid 9 || || Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35).
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| [[Shambler (Spell)|Shambler]] || || Druid 9 || || Creates 1d4+2 shambling mounds to fight for you.
| [[Shambler (Spell)|Shambler]] || || Druid 9 || || Creates 1d4+2 shambling mounds to fight for you.

Revision as of 16:59, 3 July 2017