Druid Spells

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0th Level Druid Spells (Orisons)

Spell Name School Spell Level Components Description
Create Water Druid 0 Creates 2 gallons/level of pure water.
Detect Magic Druid 0 Detects spells and magic items within 60 ft.
Detect Poison Druid 0 Detects poison in one creature or object.
Enhanced Diplomacy Druid 0 Touched creature gains +2 on one Diplomacy or Intimidate check.
Flare Druid 0 Dazzles one creature (–1 penalty on attack rolls).
Guidance Druid 0 +1 on one attack roll, saving throw, or skill check.
Know Direction Druid 0 You discern north.
Light Druid 0 Object shines like a torch.
Mending Druid 0 Makes minor repairs on an object.
Purify Food and Drink Druid 0 Purifies 1 cu. ft./level of food or water.
Read Magic Druid 0 Read scrolls and spellbooks.
Resistance Druid 0 Subject gains +1 bonus on saving throws.
Spark Druid 0 Ignites flammable objects.
Stabilize Druid 0 Cause a dying creature to stabilize.
Virtue Druid 0 Subject gains 1 temporary hp.


1st Level Druid Spells

Spell Name School Spell Level Components Description
Abstemiousness Druid 1 Enhances a small handful of food to feed a creature for a day.
Acid Maw Druid 1 Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.
Advanced Scurvy Druid 1 A living touched target contracts an advanced form of scurvy.
Air Bubble Druid 1 Creates a small pocket of air around your head or an object.
Alter Winds Druid 1 Increase/decrease strength of natural winds.
Ant Haul Druid 1 Triples carrying capacity of a creature.
Aspect of the Falcon Druid 1 Gives bonuses on Perception checks and ranged attacks.
Aspect of the Nightingale Druid 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Blend Druid 1 Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
Bristle Druid 1 Trade natural armor bonus for a bonus on attacks with natural weapons.
Burning Disarm Druid 1 A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
Call Animal Druid 1 Calls the nearest wild animal of the designated type with CR equal to or less than your caster level.
Calm Animals Druid 1 Calms 2d4 + level HD of animals.
Charm Animal Druid 1 Makes one animal your friend.
Cheetah's Sprint Druid 1 A wild surge of energy courses through your body and propels you into a sprint.
Cloak of Shade Druid 1 Reduces effects of sun exposure and heat.
Commune with Birds Druid 1 You can ask birds a question.
Cure Light Wounds Druid 1 Cures 1d8 damage + 1/level (max +5).
Damp Powder Druid 1 Ruins ammunition loaded in the targeted firearm.
Deadeye’s Lore Druid 1 Move at normal speed while tracking and gain a +4 sacred bonus to Survival
Decompose Corpse Druid 1 Turn a corpse into a clean skeleton.
Detect Aberration Druid 1 Reveals presence of aberrations.
Detect Animals or Plants Druid 1 Detects kinds of animals or plants.
Detect Snares and Pits Druid 1 Reveals natural or primitive traps.
Detect the Faithful Druid 1 You can detect other worshipers of your deity.
Diagnose Disease Druid 1 Detect and identify diseases.
Dream Feast Druid 1 Target awakens from normal rest as if ate and drank a nutritious meal.
Endothermic Touch Druid 1 DF/M Slow the metabolism and other bodily functions of a creature for a short amount of time.
Endure Elements Druid 1 Exist comfortably in hot or cold regions.
Entangle Druid 1 Plants entangle everyone in 40-ft. radius.
Expeditious Excavation Druid 1 Moves 5-ft. cubes of earth.
Faerie Fire Druid 1 Outlines subjects with light, canceling blur, concealment, and the like.
Feather Step Druid 1 Ignore movement penalty in difficult terrain.
Firebelly Druid 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Flare Burst Druid 1 As flare, but all creatures within 10 ft.
Frostbite Druid 1 Target takes cold damage and is fatigued.
Gentle Breeze Druid 1 Light wind protects one target from clouds, gases, heat, and vapors.
Goodberry Druid 1 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hairline Fractures Druid 1 Reduce the hardness of a stone object or lower the AC of an earth-type creature.
Heightened Awareness Druid 1 Your recall and ability to process information improve.
Hide from Animals Druid 1 Animals can't perceive one subject/level.
Hydraulic Push Druid 1 Wave of water bull rushes an enemy.
Ice Armor Druid 1 You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
Jump Druid 1 Subject gets bonus on Acrobatics checks.
Keen Senses Druid 1 Gain +2 Perception and low-light vision.
Liberating Command Druid 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Longstrider Druid 1 Your speed increases by 10 ft.
Magic Fang Druid 1 One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone Druid 1 Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Marid's Mastery Druid 1 If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
Mighty Fist of the Earth Druid 1 DF Make an unarmed strike attack roll against a target at distance.
Monkey Fish Druid 1 Gain a climb speed and a swim speed of 10 ft. for a time.
Mudball Druid 1 Range touch attack that cause the target to be blinded.
Nature's Paths Druid 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Nauseating Dart Druid 1 Poisonous stinger deals 1d2 damage and sickens target.
Negate Aroma Druid 1 Subject cannot be tracked by scent.
Nereid's Grace Druid 1 Gain a deflection bonus to AC and CMD equal to your Cha bonus.
Obscuring Mist Druid 1 Fog surrounds you.
Pass without Trace Druid 1 One subject/level leaves no tracks.
Produce Flame Druid 1 1d6 damage + 1/level, touch or thrown.
Ray of Sickening Druid 1 Ray makes the subject sickened.
Read Weather Druid 1 You can forecast the weather at your location for the next 48 hours.
Recharge Innate Magic Druid 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Remove Sickness Druid 1 Suppress disease, nausea, and the sickened condition.
Restore Corpse Druid 1 Skeletal corpse grows flesh.
Shillelagh Druid 1 Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Snow Shape Druid 1 As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
Snowball Druid 1 Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Speak with Animals Druid 1 You can communicate with animals.
Spirit Call Druid 1 For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.
Stone Fist Druid 1 Your unarmed strikes are lethal.
Summon Minor Ally Druid 1 Summon 1d3 Tiny animals.
Summon Nature's Ally I Druid 1 Summons creature to fight.
Thorn Javelin Druid 1 Wield a javelin that sickens opponents when it strikes.
Thunderstomp Druid 1 Trip one creature within range.
Touch of Bloodletting Druid 1 This spell causes existing wounds on a target to bleed profusely.
Touch of the Sea Druid 1 Swim speed becomes 30 ft.
Tracking Mark Druid 1 You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
Twisted Futures Druid 1 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Wave Shield Druid 1 Water blunts one incoming attack or fire effect.
Weaken Powder Druid 1 Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Whispering Lore Druid 1 Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.


2nd Level Druid Spells

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3rd Level Druid Spells

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4th Level Druid Spells

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5th Level Druid Spells

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6th Level Druid Spells

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7th Level Druid Spells

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8th Level Druid Spells

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9th Level Druid Spells

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