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==Dwarf== | ==Dwarf== | ||
: ''Forgefires are the mountain's heart, and | : ''Forgefires are the mountain's heart, and dwarf hammers keep its beat.'' | ||
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* '''Attributes:''' Dwarves may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7. | * '''Attributes:''' Dwarves may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7. | ||
** +2 to two different stats, -2 to one | ** +2 to two different stats, -2 to one stat | ||
** +2 one stat, | ** +2 to one stat, +1 to three different stats, -2 to one stat | ||
** +4 to one stat, -2 to two different stats | ** +4 to one stat, -2 to two different stats | ||
* '''Size:''' | * '''Size:''' Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. | ||
* '''Type:''' | * '''Type:''' Dwarves have the Humanoid type, with the Dwarf subtype. | ||
* '''Base Speed:''' | * '''Base Speed:''' Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | ||
* '''Languages:''' | * '''Languages:''' Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Dolmen, Giant, Gnome, Goblin, Grum, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. | ||
* ''' | * '''Darkvision:''' Dwarves can see perfectly in the dark up to 60 feet. | ||
* ''':''' | * '''Stonecunning:''' Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. | ||
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Choose one of the following Major Racial Traits: | Choose one of the following Major Racial Traits: | ||
* ''':''' | * '''Stability:''' Gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Dwarves can also reduce any forced movement they are subjected to by 1 square. | ||
* '''Defensive Training:''' Gain a +4 dodge bonus to AC against monsters of the giant subtype. Against non-Giant subtypes, gain a +1 dodge bonus to AC if the creature is at least 1 size category larger than the dwarf currently is. | |||
* '''Articulated Armor:''' The dwarf chooses two skills which are normally affected by an armor check penalty. This dwarf does not apply any armor check penalty to these skills. Once selected, these skills may not be changed. | |||
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Choose one of the following Minor Racial Traits: | Choose one of the following Minor Racial Traits: | ||
* ''':''' | * '''Greed:''' Gain a bonus to Appraise equal to half their character level, and appraise is a class skill. | ||
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Revision as of 00:41, 15 February 2015
- Go back to the Epic Path page.
- Go back to the Character Creation page.
Dwarf
- Forgefires are the mountain's heart, and dwarf hammers keep its beat.
Origins
Culture
Growing Up Dwarf
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 5 ft. 4 in. +2d8 in. (5 ft 6 in. - 6 ft. 8 in.) 220 lbs. +(2d10×5 lbs.) (230 - 320 lbs.) Female 5 ft. 4 in. +2d8 in. (5 ft. 6 in. - 6 ft. 8 in.) 125 lbs. +(2d10×5 lbs.) (135 - 225 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 15 years +1d4 years (16 - 19 years) +1d6 years (16 - 21 years) +2d6 years (17 - 27 years)
PC's
Standard Racial Traits
All Dwarves have the following Standard Racial Advantages:
- Attributes: Dwarves may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Dwarves have the Humanoid type, with the Dwarf subtype.
- Base Speed: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Dolmen, Giant, Gnome, Goblin, Grum, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
- Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
- Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Stability: Gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Dwarves can also reduce any forced movement they are subjected to by 1 square.
- Defensive Training: Gain a +4 dodge bonus to AC against monsters of the giant subtype. Against non-Giant subtypes, gain a +1 dodge bonus to AC if the creature is at least 1 size category larger than the dwarf currently is.
- Articulated Armor: The dwarf chooses two skills which are normally affected by an armor check penalty. This dwarf does not apply any armor check penalty to these skills. Once selected, these skills may not be changed.
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Greed: Gain a bonus to Appraise equal to half their character level, and appraise is a class skill.