Eater of Magic (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can become more resistant to magic. Until the start of your next turn, the first time you are targeted or affected by a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the result you wish.
| Benefit = Once per round as a [[free action]], you can become more resistant to magic. Until the start of your next turn, the first time an enemy creature targets you (or includes you in the area of effect) with a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the best result.


| Addtl-Fury = For every 2 additional points of fury you spend, you can add a +1 untyped bonus to the results of both dice rolled when Eater of Magic is triggered. These additional points of fury must be spent at the same time that Eater of Magic is activated, and are wasted if no qualifying spell, spell-like or supernatural ability is used against you before the start of your next turn.
| Prog1 = If you succeed against the saving throw with both die rolls, you completely negate all effects of the ability being used against you, even if the ability would normally inflict damage or effects on a successful saving throw. This does not negate the ability as a whole; only that portion of the ability that is targeting you.


| Prog1 = If you succeed against the saving throw with both die rolls, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).  As with any temporary hit points, they do not stack with other temporary hit points. Instead, if the new temporary hit points are greater than any existing, they replace the existing temporary hit points. Note that these temporary hit-points appear instantly, before any damage inflicted upon you is calculated, which has the result of lowering the damage you suffer by the number of the temporary hit points.
| Prog2 = Eater of Magic applies to all saving throws you make against spells, spell-like, or supernatural abilities before the start of your next turn (instead of just the first one).


| Prog2 = When you activate Eater of Magic, you gain 3 bonus hit points, which are added to your current and total hit points.  All bonus hit points vanish at the end of combat.
| Prog3 = Eater of Magic can now be used to resist any enemy creature's ability, even if it is extraordinary, rather than spell, spell-like, or supernatural in nature, as long as it is targeting you (or including you in its area of effect) and grants a saving throw.  Even the most mundane of abilities contain some trace of foul witchery inside them, and you have honed your soul to resist even these.
 
| Prog3 = If you succeed against the saving throw with either die rolled, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Save twice against the next spell, spell-like or supernatural ability that targets you
| ShortDesc|Save twice against the next spell, spell-like, or supernatural ability that targets you
}}</onlyinclude>
}}</onlyinclude>


}}
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Latest revision as of 17:58, 31 December 2019


Eater of Magic (Ex)

Requires: Barbarian 1, Superstitious Mien
Benefit: Once per round as a free action, you can become more resistant to magic. Until the start of your next turn, the first time an enemy creature targets you (or includes you in the area of effect) with a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the best result.

Progression:

  • 11th Level: If you succeed against the saving throw with both die rolls, you completely negate all effects of the ability being used against you, even if the ability would normally inflict damage or effects on a successful saving throw. This does not negate the ability as a whole; only that portion of the ability that is targeting you.
  • 21st Level: Eater of Magic applies to all saving throws you make against spells, spell-like, or supernatural abilities before the start of your next turn (instead of just the first one).
  • 31st Level: Eater of Magic can now be used to resist any enemy creature's ability, even if it is extraordinary, rather than spell, spell-like, or supernatural in nature, as long as it is targeting you (or including you in its area of effect) and grants a saving throw. Even the most mundane of abilities contain some trace of foul witchery inside them, and you have honed your soul to resist even these.