Eater of Magic (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
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| Benefit = Once per round as a free action, you can spend 1 point of fury to become more resistant to magic. Until the start of your next turn, the first time you are targeted or affected by a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the best result.
| Benefit = Once per round as a free action, you can become more resistant to magic. Until the start of your next turn, the first time you are targeted or affected by a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the result you wish.


| Addtl-Fury = For every 2 additional points of fury you spend, you can add a +1 untyped bonus to the results of both dice rolled when Eater of Magic is triggered. These additional points of fury must be spent at the same time that Eater of Magic is activated, and are wasted if no qualifying spell, spell-like or supernatural ability is used against you before the start of your next turn.
| Addtl-Fury = For every 2 additional points of fury you spend, you can add a +1 untyped bonus to the results of both dice rolled when Eater of Magic is triggered. These additional points of fury must be spent at the same time that Eater of Magic is activated, and are wasted if no qualifying spell, spell-like or supernatural ability is used against you before the start of your next turn.
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| Prog1 = If you succeed against the saving throw with both die rolls, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).  As with any temporary hit points, they do not stack with other temporary hit points. Instead, if the new temporary hit points are greater than any existing, they replace the existing temporary hit points. Note that these temporary hit-points appear instantly, before any damage inflicted upon you is calculated, which has the result of lowering the damage you suffer by the number of the temporary hit points.
| Prog1 = If you succeed against the saving throw with both die rolls, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).  As with any temporary hit points, they do not stack with other temporary hit points. Instead, if the new temporary hit points are greater than any existing, they replace the existing temporary hit points. Note that these temporary hit-points appear instantly, before any damage inflicted upon you is calculated, which has the result of lowering the damage you suffer by the number of the temporary hit points.


| Prog2 = You may now activate this ability using 2 points of fury.  When you do so, it applies against all qualifying effects which target or affect you, until the beginning of your next turn.
| Prog2 = When you activate Eater of Magic, you gain 3 bonus hit points, which are added to your current and total hit points.  All bonus hit points vanish at the end of combat.


| Prog3 = If you succeed against the saving throw with either die rolled, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).
| Prog3 = If you succeed against the saving throw with either die rolled, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).

Revision as of 01:05, 6 December 2016


Eater of Magic (Ex)

Requires: Barbarian 1, Superstitious Mien
Benefit: Once per round as a free action, you can become more resistant to magic. Until the start of your next turn, the first time you are targeted or affected by a spell, spell-like, or supernatural ability, you can roll the saving throw twice against the effect and choose the result you wish.

Progression:

  • 11th Level: If you succeed against the saving throw with both die rolls, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities). As with any temporary hit points, they do not stack with other temporary hit points. Instead, if the new temporary hit points are greater than any existing, they replace the existing temporary hit points. Note that these temporary hit-points appear instantly, before any damage inflicted upon you is calculated, which has the result of lowering the damage you suffer by the number of the temporary hit points.
  • 21st Level: When you activate Eater of Magic, you gain 3 bonus hit points, which are added to your current and total hit points. All bonus hit points vanish at the end of combat.
  • 31st Level: If you succeed against the saving throw with either die rolled, you gain a number of temporary hit points equal to the effect's caster level (in the case of spell or spell-like abilities) or half the CR of the effect's creator (in the case of supernatural abilities).