Elemental Strike (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Elemental Strike | Type = Su | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Primal }}</onlyinclude> | MinLvl=<onlyinclude>{...")
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a [[free action]], you can empower the attacks you make before the end of your current turn with elemental damage. When you activate this rage power, you must declare whether it is inflicting {{dmg|fire}}, {{dmg|cold}}, {{dmg|lightning}}, or {{dmg|acid}} damage. Each of your attacks that hit your target inflict an additional 2 + WIS modifier damage as [[bonus damage]] of the selected elemental type to the target.  This ability only applies to attacks made during your turn, and not attacks of opportunity, immediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilities, such as combat maneuvers, unless you have an ability that specifically states otherwise.
| Fury|1
}}</onlyinclude>


| Benefit = As a free action, you can spend 1 point of fury to empower your next attack with elemental damage. This attack must occur before the start of your next turn, and it must hit your target, or else the fury points spent to activate this power are lost. If it hits, it deals bonus damage equal to 1d6 + WIS modifier, of one of the following energy types: Fire, Cold, Acid, or Lightning. This is considered bonus damage, so it is not multiplied on a critical hit, but it affects creatures resistant to precision damage normally.
: This bonus damage increases by an additional +2 per experience tier of the Barbarian class you possess after the first (i.e., 4 + WIS at Barbarian level 6, 6 + WIS at Barbarian level 11, 8 + WIS at Barbarian level 16, etc.), to a maximum of 14 + WIS if you have all seven tiers of the Barbarian class (i.e. at Barbarian level 31).


: This bonus damage increases by an additional +1d6 per five barbarian class levels you possess (drop fractions; e.g. 2d6 + WIS at 5th level, 3d6 + WIS at 10th level, 4d6 + WIS at 15th level, etc.)


| Addtl-Fury = For each additional point of fury you spend, you may add an additional +1 damage of the chosen energy type to your attack.
| Prog1 = You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.


| Prog1 = For each additional point of fury you spend, you may apply this bonus damage to a different attack, as long as that attack is made before the start of your next turn. Additional fury spent to increase the damage of Elemental Strike is applied to all attacks you augment with Elemental Strike.
| Prog2 = When you activate this power, you may apply this bonus damage to all attacks you make before the start of your next turn. This means attacks of opportunity or immediate actions that are attacks now also inflict this bonus damage.  However, combat maneuvers, being skill checks, do not, unless you have an ability that specifically states you may include bonus damage.


| Prog2 = You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.
| Prog3 = If the target of your attacks has ER versus the chosen energy type, it is treated as being half its actual value when resolving damage inflicted while using this rage power. If the target is immune to the chosen energy type, you inflict half damage.
 
| Prog3 = For each additional point of fury you spend, you may add an additional +3 damage of the chosen energy type to your attack. (Increased from 1 point of fury per +1 additional energy damage.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Empower your next attack with elemental damage
| ShortDesc| Empower your attacks with elemental damage
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 18:50, 27 May 2023


Elemental Strike (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a free action, you can empower the attacks you make before the end of your current turn with elemental damage. When you activate this rage power, you must declare whether it is inflicting fire (energy, common), cold (energy, common), lightning (energy, common), or acid (energy, common) damage. Each of your attacks that hit your target inflict an additional 2 + WIS modifier damage as bonus damage of the selected elemental type to the target. This ability only applies to attacks made during your turn, and not attacks of opportunity, immediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilities, such as combat maneuvers, unless you have an ability that specifically states otherwise.
This bonus damage increases by an additional +2 per experience tier of the Barbarian class you possess after the first (i.e., 4 + WIS at Barbarian level 6, 6 + WIS at Barbarian level 11, 8 + WIS at Barbarian level 16, etc.), to a maximum of 14 + WIS if you have all seven tiers of the Barbarian class (i.e. at Barbarian level 31).

Progression:

  • 11th Level: You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.
  • 21st Level: When you activate this power, you may apply this bonus damage to all attacks you make before the start of your next turn. This means attacks of opportunity or immediate actions that are attacks now also inflict this bonus damage. However, combat maneuvers, being skill checks, do not, unless you have an ability that specifically states you may include bonus damage.
  • 31st Level: If the target of your attacks has ER versus the chosen energy type, it is treated as being half its actual value when resolving damage inflicted while using this rage power. If the target is immune to the chosen energy type, you inflict half damage.