Elemental Strike (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can empower your next attack with elemental damage. This attack must occur before the start of your next turn, and it must hit your target, or else the activation of this power is lost.  If it hits, it deals bonus damage equal to 1d6 + WIS modifier, of one of the following energy types: Fire, Cold, Acid, or Lightning.  This is considered bonus damage, so it is not multiplied on a critical hit, but it affects creatures resistant to precision damage normally.
| Benefit = Once per round as a free action, you can empower your next attack with elemental damage. This attack must occur before the start of your next turn, and it must hit your target, or else the activation of this power is lost.  If it hits, it deals bonus damage equal to 1d6 + WIS modifier, of one of the following types: {{dmg|Fire}}, {{dmg|Cold}}, {{dmg|Acid}}, or {{dmg|Lightning}}.  Once chosen, the damage type cannot be changed until you activate this rage power again.  This is considered [[bonus damage]], so it is not multiplied on a critical hit, but it affects creatures resistant to precision damage normally.


: This bonus damage increases by an additional +1d6 per five barbarian class levels you possess (drop fractions; e.g. 2d6 + WIS at 5th level, 3d6 + WIS at 10th level, 4d6 + WIS at 15th level, etc.)
: This bonus damage increases by an additional +1d6 per experience tier of the Barbarian class you possess after the first (i.e., 2d6 + WIS at Barbarian level 6, 3d6 + WIS at Barbarian level 11, 4d6 + WIS at Barbarian level 16, etc.), to a maximum of 7d6 if you have all seven tiers of the Barbarian class (i.e. at Barbarian level 31).




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| Prog2 = You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.
| Prog2 = You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.


| Prog3 = When you activate this power, you may apply this bonus damage to any three attacks you make before the start of your next turn, one of which must be the next attack you make after activating this power.  
| Prog3 = When you activate this power, you may apply this bonus damage to all attacks you make before the start of your next turn.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:22, 31 December 2019


Elemental Strike (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a free action, you can empower your next attack with elemental damage. This attack must occur before the start of your next turn, and it must hit your target, or else the activation of this power is lost. If it hits, it deals bonus damage equal to 1d6 + WIS modifier, of one of the following types: Fire (energy, common), Cold (energy, common), Acid (energy, common), or Lightning (energy, common). Once chosen, the damage type cannot be changed until you activate this rage power again. This is considered bonus damage, so it is not multiplied on a critical hit, but it affects creatures resistant to precision damage normally.
This bonus damage increases by an additional +1d6 per experience tier of the Barbarian class you possess after the first (i.e., 2d6 + WIS at Barbarian level 6, 3d6 + WIS at Barbarian level 11, 4d6 + WIS at Barbarian level 16, etc.), to a maximum of 7d6 if you have all seven tiers of the Barbarian class (i.e. at Barbarian level 31).

Progression:

  • 11th Level: When you activate this power, you may apply this bonus damage to two attacks you make before the start of your next turn, one of which must be the next attack you make after activating this power.
  • 21st Level: You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.
  • 31st Level: When you activate this power, you may apply this bonus damage to all attacks you make before the start of your next turn.