Elemental Strike (Rage Power)

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Elemental Strike (Su)

Requires: Barbarian 1, Primal Mien
Benefit: As a free action, you can spend 1 point of fury to empower your next attack with elemental damage. This attack must occur before the start of your next turn, and it must hit your target, or else the fury points spent to activate this power are lost. If it hits, it deals bonus damage equal to 1d6 + WIS modifier, of one of the following energy types: Fire, Cold, Acid, or Lightning. This is considered bonus damage, so it is not multiplied on a critical hit, but it affects creatures resistant to precision damage normally.
This bonus damage increases by an additional +1d6 per five barbarian class levels you possess (drop fractions; e.g. 2d6 + WIS at 5th level, 3d6 + WIS at 10th level, 4d6 + WIS at 15th level, etc.)

Progression:

  • 11th Level: For each additional point of fury you spend, you may apply this bonus damage to a different attack, as long as that attack is made before the start of your next turn. Additional fury spent to increase the damage of Elemental Strike is applied to all attacks you augment with Elemental Strike.
  • 21st Level: You may declare that all of your weapon damage dealt by an attack augmented with Elemental Strike is comprised of the chosen elemental type, instead of being a mix of physical and energy damage types.
  • 31st Level: For each additional point of fury you spend, you may add an additional +3 damage of the chosen energy type to your attack. (Increased from 1 point of fury per +1 additional energy damage.)