Elf

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Elf

Our honor must outlive us.


Origins

Culture

Growing Up Elf

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 5 ft. 4 in. +2d8 in. (5 ft 6 in. - 6 ft. 8 in.) 220 lbs. +(2d10×5 lbs.) (230 - 320 lbs.)
Female 5 ft. 4 in. +2d8 in. (5 ft. 6 in. - 6 ft. 8 in.) 125 lbs. +(2d10×5 lbs.) (135 - 225 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
15 years +1d4 years (16 - 19 years) +1d6 years (16 - 21 years) +2d6 years (17 - 27 years)


PC's

Standard Racial Traits

All Elves have the following Standard Racial Advantages:

  • Attributes: Elves may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Elves have the Humanoid type, with the Elf subtype.
  • Base Speed: Elves have a base land speed of 30 feet.
  • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Awnsheghlien, Cùirteil, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
  • Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Invasive Magic: Elves gain a +2 bonus to level checks made to overcome Spell Resistance. In addition, they gain a +2 bonus to Spellcraft, if they have it.
  • Keen Insight: Elves begin play with the Skill Focus feat in either the Perception skill or the Sense Motive skill (choose one).
  • Silent Killer: Elves suffer only a -5 penalty when moving at regular speed while in a stealth stance. Furthermore, they can run while maintaining a stealth stance, but suffer a -20 penalty.
  • Fast Reactions: Elves gain a +2 bonus to initiative. This bonus increases by an additional +1 for every 4 character levels (drop fractions) the elf attains.
  • Between Two Worlds: Once per day, the elf may teleport up to his speed as a move action.


Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Forestkin: You can ignore rough terrain in a natural wooded environment.
  • Weapon Familiarity: You begin play proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Focus: Gain a +2 bonus to concentration checks made to combat cast.
  • Elven Artistry: Gain the Craft skill as a class skill, and may add half their character level to any craft skill in which they have ranks.
  • Careful Footwork: Once per round, the elf can treat one square of rough terrain as though it were normal terrain.