Endure Elements (Ranger Poultice): Difference between revisions

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| Description = A creature protected by ''Endure Elements'' suffers no harm (non-lethal environmental damage) from being in a hot or cold environment. It can exist comfortably on the Prime Material Plane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws. The creature's equipment is likewise protected.
| Description = This poultice creates a robust liniment, pungent and powerful.  The holder can slap this sticky, smelly, plaster on themselves or a creature they can touch. A creature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the Prime Material Plane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws. The creature's equipment is likewise protected.


: ''Endure Elements'' doesn't provide any protection from [[Fire Damage|Fire]] or [[Cold Damage]], nor does it protect against other [[Environmental Effects|environmental hazards]] such as smoke, lack of air, and so forth.
: ''Endure Elements'' doesn't provide any protection from {{dmg|fire}} or {{dmg|cold}} damage caused by anything other than the environment (i.e., monsters, spells, traps, or other non-weather effects), nor does it protect against other [[Environmental Effects|environmental hazards]] such as smoke, lack of air, and so forth.


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Latest revision as of 20:08, 16 January 2020

Level: Ranger 1
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: one target creature, Creature Touched
Target or Area: creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This poultice creates a robust liniment, pungent and powerful. The holder can slap this sticky, smelly, plaster on themselves or a creature they can touch. A creature protected by Endure Elements suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the Prime Material Plane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws. The creature's equipment is likewise protected.
Endure Elements doesn't provide any protection from fire (energy, common) or cold (energy, common) damage caused by anything other than the environment (i.e., monsters, spells, traps, or other non-weather effects), nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.