Enhance Spell (Feat): Difference between revisions

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{{Template:Feats}}
{{Template:Feats
[[Category:Epic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Bard]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Cleric]]


| Category=[[Category:Metamagic Feats]][[Category:Intrepid Tier (6-10)]]


==Enhance Spell==
| Flavor=Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.
'''Prerequisite:''' Caster level 21+, [[Maximize Spell]]


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster level 6
}}</onlyinclude>


'''Benefit:''' The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don't specifically deal damage.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]], [[Absolute Spell (Feat)]]
}}</onlyinclude>


An enhanced spell uses up a spell slot two levels higher than the spell's actual level.
| Benefit=The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don't specifically deal damage via random die rolls.
 
Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.
 
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+2
}}</onlyinclude> (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase a spell's damage by +1 per die rolled.
}}</onlyinclude>
 
}}

Latest revision as of 17:15, 26 September 2020


Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.

Prerequisites: Caster level 6

Related: Maximize Spell (Feat), Perfect Spell (Feat), Absolute Spell (Feat)

Benefit: The damage dice for spells you cast gain a +1 damage modifier. D6's become d6+1, d6+1's becomes d6+2, etc. This feat has no effect on spells that don't specifically deal damage via random die rolls.

Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.

Level Increase: +2 (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)