Enhance Spell (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Flavor=
| Prerequisites=
| Benefit=
}}


| Category=[[Category:Metamagic Feats]][[Category:Intrepid Tier (6-10)]]
| Flavor=Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster level 6
}}</onlyinclude>
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]], [[Absolute Spell (Feat)]]
}}</onlyinclude>
| Benefit=The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don't specifically deal damage via random die rolls.
Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.


[[Category:Epic Feats]]
[[Category:Metamagic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Bard]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Cleric]]


==Enhance Spell==
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
'''Prerequisite:''' Caster level 21+, [[Maximize Spell]]
| LevelInc|+2
}}</onlyinclude> (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)


'''Benefit:''' The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don't specifically deal damage.  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase a spell's damage by +1 per die rolled.
}}</onlyinclude>


An enhanced spell uses up a spell slot two levels higher than the spell's actual level.
}}

Latest revision as of 17:15, 26 September 2020


Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.

Prerequisites: Caster level 6

Related: Maximize Spell (Feat), Perfect Spell (Feat), Absolute Spell (Feat)

Benefit: The damage dice for spells you cast gain a +1 damage modifier. D6's become d6+1, d6+1's becomes d6+2, etc. This feat has no effect on spells that don't specifically deal damage via random die rolls.

Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.

Level Increase: +2 (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)