Enlarge Person (Alchemist Extract)

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Level: Alchemist 1
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A pinch of powdered iron and silver, worth 1 gp.)

Effect

Range: Self
Target or Area: You
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This luridly sweet elixir hypercharges the humors and vital flows of the imbiber, with resonance within the aura to extend the effects to all carried equipment. It causes instant growth of a Humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one (typically from Medium to Large). The target gains a +1 Arcane bonus on attack rolls and AC.
A Humanoid creature whose size increases to Large has a space of 10 feet and an inclusive reach of 10 feet. This elixir does not change the target's speed.
If insufficient room is available for the desired growth, the admixture fails. This elixir cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the elixir's effect. Melee weapons affected by this elixir deal more damage up to the maximum allowed for size Large (see Table: Weapon Damage by Weapon Size). Other magical properties are not affected by this elixir's magics. Any Enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) returns to its normal size at the end of the creature's turn. This means that thrown and projectile weapons deal their increased damage. Magical properties of enlarged items are not increased by this mixture.
Multiple magical effects that increase size do not stack.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30