Epic Fixation (Rage Power): Difference between revisions

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{{Template:Rage Power
{{Template:Rage Power


| Name = Epic Frenzy
| Name = Epic Fixation


| Type = Ex
| Type = Ex
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| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|22
| MinLvl|26
}}</onlyinclude>
}}</onlyinclude>


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| Benefit = Once per round as a free action, you may activate this power to improve the dice granted by your Building Frenzy class feature (typically d4's) to d8's until the start of your next turn.
| Benefit = Once per round as a [[free action]], you may activate this power to double the bonus provided by your ''Furious Fixation'' class feature.  That is, whenever you make a [[full attack action]] while raging, if you attack the same creature more than once in the same round, you gain a cumulative +2 bonus to hit (increased from +1) on each attack after the first (i.e. +2 to hit on the second attack, +4 to hit on the third attack, etc.). The bonus increments by 2 even if you miss with an attack. The bonus immediately resets to zero at the end of your turn, or if you make an attack roll against any other creature during your turn. Attacks that include other creatures but don't require an attack roll (such as splash damage) do not reset the counter, but attacks that do require a separate attack roll (such as cleave) will reset the counter.


| Prog1 = -
| Prog1 = -
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| Prog2 = -
| Prog2 = -


| Prog3 = Each time you activate this rage power, it also counts as an attack that missed, for purposes of incrementing your Building Frenzy class feature. You must be threatening at least one enemy creature when you activate this rage power to gain this benefit.  This 'attack that missed' cannot cause any effects, damage or otherwise, even if you have other abilities which occur when you miss, except to increment your Building Frenzy class feature.
| Prog3 = Activating this rage power now counts as an attack that missed, for purposes of incrementing your Furious Fixation class feature. You must be threatening at least one enemy creature when you activate this rage power to gain this benefit.  This means your first attack against that creature is made at +2 to-hit, and each subsequent attack against that same creature gains an additive +2 bonus until the end of your turn.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Improve your Building Frenzy class feature to d8's instead of d4's
| ShortDesc|Improve your Furious Fixation class feature to +2 to-hit per attack instead of +1.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 18:44, 31 December 2019


Epic Fixation (Ex)

Requires: Barbarian 26
Benefit: Once per round as a free action, you may activate this power to double the bonus provided by your Furious Fixation class feature. That is, whenever you make a full attack action while raging, if you attack the same creature more than once in the same round, you gain a cumulative +2 bonus to hit (increased from +1) on each attack after the first (i.e. +2 to hit on the second attack, +4 to hit on the third attack, etc.). The bonus increments by 2 even if you miss with an attack. The bonus immediately resets to zero at the end of your turn, or if you make an attack roll against any other creature during your turn. Attacks that include other creatures but don't require an attack roll (such as splash damage) do not reset the counter, but attacks that do require a separate attack roll (such as cleave) will reset the counter.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Activating this rage power now counts as an attack that missed, for purposes of incrementing your Furious Fixation class feature. You must be threatening at least one enemy creature when you activate this rage power to gain this benefit. This means your first attack against that creature is made at +2 to-hit, and each subsequent attack against that same creature gains an additive +2 bonus until the end of your turn.