Epic Fixation (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you may spend 1 point of fury to improve the dice granted by your Building Frenzy class feature (typically d4's) to d8's until the start of your next turn.
| Benefit = Once per round as a free action, you may activate this power to improve the dice granted by your Building Frenzy class feature (typically d4's) to d8's until the start of your next turn.
 
| Addtl-Fury = Once per round, when you activate Epic Frenzy, you may spend 3 additional points of fury to treat your next attack as a miss, regardless of whether it actually hits or misses, for purposes of incrementing your Building Frenzy class feature.  You must make this attack before the start of your next turn, or the fury points are lost.


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| Prog1 = -
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| Prog2 = -
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| Prog3 = Epic Frenzy now improves the dice granted by your Building Frenzy class feature to d10's until the start of your next turn.
| Prog3 = Once per round, you may treat one attack as a miss, regardless of whether it actually hits or misses, for purposes of incrementing your Building Frenzy class feature.  You must make this attack before the start of your next turn.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 01:30, 6 December 2016


Epic Frenzy (Ex)

Requires: Barbarian 22
Benefit: Once per round as a free action, you may activate this power to improve the dice granted by your Building Frenzy class feature (typically d4's) to d8's until the start of your next turn.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Once per round, you may treat one attack as a miss, regardless of whether it actually hits or misses, for purposes of incrementing your Building Frenzy class feature. You must make this attack before the start of your next turn.