Epic Fixation (Rage Power): Difference between revisions

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| Prog2 = -
| Prog2 = -


| Prog3 = Once per round, you may treat one attack as a miss, regardless of whether it actually hits or misses, for purposes of incrementing your Building Frenzy class feature. You must make this attack before the start of your next turn.
| Prog3 = Each time you activate this rage power, it also counts as an attack that missed, for purposes of incrementing your Building Frenzy class feature. You must be threatening at least one enemy creature when you activate this rage power to gain this benefit.  This 'attack that missed' cannot cause any effects, damage or otherwise, even if you have other abilities which occur when you miss, except to increment your Building Frenzy class feature.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 15:05, 10 December 2016


Epic Frenzy (Ex)

Requires: Barbarian 22
Benefit: Once per round as a free action, you may activate this power to improve the dice granted by your Building Frenzy class feature (typically d4's) to d8's until the start of your next turn.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Each time you activate this rage power, it also counts as an attack that missed, for purposes of incrementing your Building Frenzy class feature. You must be threatening at least one enemy creature when you activate this rage power to gain this benefit. This 'attack that missed' cannot cause any effects, damage or otherwise, even if you have other abilities which occur when you miss, except to increment your Building Frenzy class feature.