Erratic Charge (Rage Power): Difference between revisions
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| Benefit = Once per round as a free action, you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost. You must be able to perceive the target of your charge before you begin the charge attack. | | Benefit = Once per round as a [[free action]], you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost. You must be able to perceive the target of your charge before you begin the charge attack. | ||
| Prog1 = You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you must still end your charge in an unblocked, unoccupied space). | |||
| | | Prog2 = The path you take during the movement portion of a charge attack you have augmented with Erratic Charge can change course as often as you like. You no longer have to end the charge in the closest square to your target's space — you can, for example, move around behind your target, instead. You still cannot pass through blocked squares or spaces occupied by enemy creatures, and you must still end your charge in an unblocked, unoccupied space. | ||
| | | Prog3 = The movement portion of a charge attack you have augmented with Erratic Charge does not provoke attacks of opportunity. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 18:54, 31 December 2019
Erratic Charge (Ex)
- Requires: Barbarian 1, Feral Mien
- Benefit: Once per round as a free action, you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost. You must be able to perceive the target of your charge before you begin the charge attack.
Progression:
- 11th Level: You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you must still end your charge in an unblocked, unoccupied space).
- 21st Level: The path you take during the movement portion of a charge attack you have augmented with Erratic Charge can change course as often as you like. You no longer have to end the charge in the closest square to your target's space — you can, for example, move around behind your target, instead. You still cannot pass through blocked squares or spaces occupied by enemy creatures, and you must still end your charge in an unblocked, unoccupied space.
- 31st Level: The movement portion of a charge attack you have augmented with Erratic Charge does not provoke attacks of opportunity.