Erratic Charge (Rage Power): Difference between revisions

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| Benefit = As a free action, you can spend 1 point of fury to activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the next charge attack you make. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost.  You must be able to perceive the target of your charge before you begin the charge attack.
| Benefit = Once per round as part of a [[Charge]] action, you can activate Erratic Charge. Your charge can include one change of direction during its movement portion. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost.  You must be able to perceive the target of your charge before you begin the charge attack.


: Erratic Charge can be used in conjunction with other rage powers which are activated as part of a charge action.
: Erratic Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.


| Addtl-Fury = For each additional 2 points of fury you spend, you may make another course change during the movement portion of a charge attack you have augmented with Erratic Charge.


| Prog1 = You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you cannot end your charge while in an ally's space).
| Prog1 = You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you must still end your charge in an unblocked, unoccupied space).


| Prog2 = The cost of additional course changes during an Erratic Charge is reduced to 1 point of fury per course change.
| Prog2 = The path you take during the movement portion of a charge attack you have augmented with Erratic Charge can change course as often as you like.  You no longer have to end the charge in the closest square to your target's space &mdash; you can, for example, move around behind your target, instead.  You still cannot pass through blocked squares or spaces occupied by enemy creatures, and you must still end your charge in an unblocked, unoccupied space.


| Prog3 = If your Erratic Charge hits, you may push your target back a number of squares equal to the number of course changes you made during the charge. The target may be pushed in any unblocked path you wish, as long as each square of movement is further away from you than the last.  You may follow the target during this forced movement, even if you do not have any movement remaining. This improvement allows you to resolve the charge attack while inside an ally's space, as long as you use the push to end up in an unblocked space. If you attempt to do so, however, and your charge attack misses, you are knocked [[Prone]] in the first unoccupied square along your charge's movement path.
| Prog3 = The movement portion of a charge attack you have augmented with Erratic Charge does not provoke attacks of opportunity.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 19:35, 31 December 2019


Erratic Charge (Ex)

Requires: Barbarian 1, Feral Mien
Benefit: Once per round as part of a Charge action, you can activate Erratic Charge. Your charge can include one change of direction during its movement portion. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost. You must be able to perceive the target of your charge before you begin the charge attack.
Erratic Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.

Progression:

  • 11th Level: You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you must still end your charge in an unblocked, unoccupied space).
  • 21st Level: The path you take during the movement portion of a charge attack you have augmented with Erratic Charge can change course as often as you like. You no longer have to end the charge in the closest square to your target's space — you can, for example, move around behind your target, instead. You still cannot pass through blocked squares or spaces occupied by enemy creatures, and you must still end your charge in an unblocked, unoccupied space.
  • 31st Level: The movement portion of a charge attack you have augmented with Erratic Charge does not provoke attacks of opportunity.