Exotic Weapon Proficiency (Feat): Difference between revisions

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| Benefit=Choose one type of exotic weapon, such as the [[2-Hand_Melee_Weapons#Exotic_Weapons | Great Flail]] or [[Projectile_Weapons#Exotic_Projectile_Weapons | Stonebow]]. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.  You make attack rolls with the weapon normally.
| Benefit=Choose one type of exotic weapon, such as the [[2-Hand_Melee_Weapons#Exotic_Weapons | Great Flail]], [[Thrown_Weapons#Exotic_Weapons | Harpoon]], or [[Projectile_Weapons#Exotic_Projectile_Weapons | Stonebow]]. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.  You make attack rolls with the weapon normally.


'''Normal:''' A character who uses a weapon with which he is not proficient takes a -4 penalty on attack rolls.
'''Normal:''' A character who uses a weapon with which he is not proficient takes a -4 penalty on attack rolls.

Revision as of 19:30, 3 April 2020


You like the weird stuff.

Prerequisites: BAB +1

Related: Weapon Focus (Feat), Weapon Specialization (Feat)

Benefit: Choose one type of exotic weapon, such as the Great Flail, Harpoon, or Stonebow. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he is not proficient takes a -4 penalty on attack rolls.

Special: You can select this feat multiple times. Each time you take the feat, it applies to a new type of exotic weapon.