Exotic Weapon Proficiency (Feat): Difference between revisions

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| Category=[[Category:Courageous Tier (1-5)]]
| Category=[[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You like the weird stuff.
| Flavor=You like the weird stuff.

Latest revision as of 15:00, 17 August 2020


You like the weird stuff.

Prerequisites: BAB +1

Related: Weapon Focus (Feat), Weapon Specialization (Feat)

Benefit: Choose one type of exotic weapon, such as the Great Flail, Harpoon, or Stonebow. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he is not proficient takes a -4 penalty on attack rolls.

Special: You can select this feat multiple times. Each time you take the feat, it applies to a new type of exotic weapon.