Expert Leaper (Talent): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - " " to " ")
Line 1: Line 1:
{{Template:Rogue Talents}}
{{Template:Rogue Talents}}


===Expert Leaper (Ex) ===
===Expert Leaper (Ex) ===
'''Prerequisites''': -
'''Prerequisites''': -


'''Benefit''': When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
'''Benefit''': When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.


'''Special:''' Once per round, when a rogue with the "Ruthless Rogue" path ends a jump adjacent to an enemy, that enemy is considered [[Flat-Footed]] to the rogue until the end of the rogue's turn.  This use of Expert Leaper can only cause a single target to become flat-footed.  Note that targets with roles, such as heavies and threats are immune to the first several instances of conditions, such as flat-footed.
'''Special:''' Once per round, when a rogue with the "Ruthless Rogue" path ends a jump adjacent to an enemy, that enemy is considered [[Flat-Footed]] to the rogue until the end of the rogue's turn.  This use of Expert Leaper can only cause a single target to become flat-footed.  Note that targets with roles, such as heavies and threats are immune to the first several instances of conditions, such as flat-footed.

Revision as of 20:16, 11 March 2016


Expert Leaper (Ex)

Prerequisites: -

Benefit: When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.

Special: Once per round, when a rogue with the "Ruthless Rogue" path ends a jump adjacent to an enemy, that enemy is considered Flat-Footed to the rogue until the end of the rogue's turn. This use of Expert Leaper can only cause a single target to become flat-footed. Note that targets with roles, such as heavies and threats are immune to the first several instances of conditions, such as flat-footed.