Expert Throw (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|2
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| Benefit = As a free action, you can calculate your next thrown weapon attack's to-hit and damage rolls as though it had the [[Strength-Based_(Quality)|Strength-Based]] weapon quality, allowing you to use your STR + CON modifiers instead of your DEX + CON modifiers, as long as that attack is made before the start of your next turn. If your thrown weapon already has the Strength-Based weapon quality, you instead gain a +2 bonus to-hit and a +4 bonus to damage with the attack.  If you fail to make an attack modified by this rage power before the start of your next turn, or if the attack misses, the fury points spent are wasted.
| Benefit = Once per round as a [[free action]], you can activate this rage power to calculate your next thrown weapon attack's to-hit and damage rolls as though it had the [[Strength-Based_(Quality)|Strength-Based]] weapon quality, allowing you to use your STR + CON modifiers instead of your DEX + CON modifiers, as long as that attack is made before the start of your next turn.  


| Addtl-Fury = For every 2 additional points of fury your spend, one additional thrown weapon attack you make before the start of your next turn is improved by Expert Throw, as described above.
:If your thrown weapon already has the Strength-Based weapon quality, you can instead treat the weapon as if its range increment were 10 feet greater than normal until the end of your current turn.  


| Prog1 = The cost to activate Expert Throw for attacks after the first is reduced to 1 point of fury. The first time you activate Expert Throw in a round still costs 2 points of fury.
:If you fail to make an attack modified by this rage power before the start of your next turn, or if the attack misses, the activation is wasted.


| Prog2 = Once per round, a creature successfully damaged by a thrown attack which was modified by your Expert Throw rage power must make a Reflex save vs. DC 10 + half your barbarian level + your CHA modifier, or be knocked [[Prone]]You may declare which target must make this save after you have rolled your to-hit roll.
| Prog1 = When you activate Expert Throw, it now applies to all thrown weapon attacks you make until the end of your current turn.
 
| Prog2 = When you activate Expert Throw, the range increment of your thrown weapon is increased by 10 feet until the end of your current turnIf the weapon has the Strength-Based quality, its range increment is increased by 20 feet (instead of 10 feet) until the end of your current turn, instead.


| Prog3 = Add your CHA modifier to the damage done by any thrown attack you have augmented with Expert Throw.  This additional damage is considered part of the weapon's normal damage and is multiplied on a critical hit (the same as your STR or CON modifier damage).
| Prog3 = Add your CHA modifier to the damage done by any thrown attack you have augmented with Expert Throw.  This additional damage is considered part of the weapon's normal damage and is multiplied on a critical hit (the same as your STR or CON modifier damage).

Latest revision as of 19:00, 31 December 2019


Expert Throw (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you can activate this rage power to calculate your next thrown weapon attack's to-hit and damage rolls as though it had the Strength-Based weapon quality, allowing you to use your STR + CON modifiers instead of your DEX + CON modifiers, as long as that attack is made before the start of your next turn.
If your thrown weapon already has the Strength-Based weapon quality, you can instead treat the weapon as if its range increment were 10 feet greater than normal until the end of your current turn.
If you fail to make an attack modified by this rage power before the start of your next turn, or if the attack misses, the activation is wasted.

Progression:

  • 11th Level: When you activate Expert Throw, it now applies to all thrown weapon attacks you make until the end of your current turn.
  • 21st Level: When you activate Expert Throw, the range increment of your thrown weapon is increased by 10 feet until the end of your current turn. If the weapon has the Strength-Based quality, its range increment is increased by 20 feet (instead of 10 feet) until the end of your current turn, instead.
  • 31st Level: Add your CHA modifier to the damage done by any thrown attack you have augmented with Expert Throw. This additional damage is considered part of the weapon's normal damage and is multiplied on a critical hit (the same as your STR or CON modifier damage).