Difference between revisions of "Eyebite (Alchemist Extract)"

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components|V, S, M
 
| Components|V, S, M
}}</onlyinclude> (A preserved eye, worth 1 gp.)
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}}</onlyinclude> (A preserved eye for each victim, together worth 1 gp.)
  
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
 
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|Weak
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| Save-DC|Hybrid
 
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
 
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
 
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| Description = You snarl the short, ugly sounds of this spell in an aggressive tone, first pointing at your victims, then biting savagely into the preserved eye you hold. It bursts messily, and your victims suffer....
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| Description = You pop some preserved eyeballs into your mouth, spark an extract, and swig it. You swish around the vile mess in your mouth, the slimy texture making the eyes roll easily over one another, until you judge the extract is properly infused into the eyes. You then expel the eyes toward your victims with noisy accompaniment. The magical effect washes toward your targets, and your victims suffer....
  
: This spell inflicts {{circle|6}} of {{dmg|rugosic}} on its victims, as their core ability to sense the world is assaulted directly. Even worse, all victims suffer the [[dazzled]] condition.  A saving throw as defined above is allowed for half damage, but the dazzled condition is inflicted regardless of save.  
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: This extract inflicts {{circle|8}} of {{dmg|rugosic}} on its victims, as their core ability to sense the world is assaulted directly. Even worse, all victims suffer the [[dazzled]] condition.  A saving throw as defined above is allowed for half damage, but the dazzled condition is inflicted regardless of save.  
  
  

Latest revision as of 12:56, 10 October 2019

Level: Alchemist 6
School: Necromancy

Casting

Casting Time: Standard Action
Components: V, S, M (A preserved eye for each victim, together worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), must be within 30 feet of each other
Duration: Instantaneous
Saving Throw:
FortHalf
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

You pop some preserved eyeballs into your mouth, spark an extract, and swig it. You swish around the vile mess in your mouth, the slimy texture making the eyes roll easily over one another, until you judge the extract is properly infused into the eyes. You then expel the eyes toward your victims with noisy accompaniment. The magical effect washes toward your targets, and your victims suffer....
This extract inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of rugosic (physical, uncommon) on its victims, as their core ability to sense the world is assaulted directly. Even worse, all victims suffer the dazzled condition. A saving throw as defined above is allowed for half damage, but the dazzled condition is inflicted regardless of save.