Eyebite (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "necromancy" to "Necromancy")
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A preserved eye, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one living creature
| Target|{{targets|4}}, must be within 30 feet of each other
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|: [[FORT]] negates
| Save|: FortHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
Line 75: Line 75:


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|: yes
| SR|: Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =Each round, you can target a single living creature, striking it with waves of power. Depending on the target's HD, this attack has as many as three effects.
| Description = You snarl the short, ugly sounds of this spell in an aggressive tone, first pointing at your victims, then biting savagely into the preserved eye you hold. It bursts messily, and your victims suffer....
 
{{#!:
:::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
! align="left" | HD || Effect
|-
| align="left" | 10 or more || Sickened
|-
| align="left" | 5-9 || Panicked, Sickened
|-
| align="left" | 4 or less || Comatose, Panicked, Sickened
|}
}}
 
:The effects are cumulative and concurrent.
 
:*'''Sickened:''' Sudden pain and fever sweeps over the subject's body. A creature affected by this spell remains [[sickened]] for 10 minutes per [[caster level]]. The effects cannot be negated by a [[Remove Disease (Spell)]] or [[Heal (Spell)]], but a [[Remove Curse (Spell)]] is effective.
 
:*'''Panicked:''' The subject becomes [[panicked]] for 1d4 rounds. Even after the panic ends, the creature remains [[shaken]] for 10 minutes per [[caster level]], and it automatically becomes [[panicked]] again if it comes within sight of you during that time. This is a .


:*'''Comatose:''' The subject falls into a catatonic coma for 10 minutes per [[caster level]]. During this time, it cannot be awakened by any means short of [[dispel]]ling the effect. This is not a  effect, and thus [[Elf|elves]] are not [[immune]] to it.
: This spell inflicts {{circle|6}} of {{dmg|rugosic}} on its victims, as their core ability to sense the world is assaulted directly. Even worse, all victims suffer the [[dazzled]] condition. A saving throw as defined above is allowed for half damage, but the dazzled condition is inflicted regardless of save.  


:You must spend a [[swift action]] each round after the first to target a foe.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target becomes panicked, sickened, and comatose.
| ShortDesc|Targets suffer [[rugocis]] damage and are dazzled.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 16:45, 28 December 2018

Level: Bard 6Sorcerer/Wizard 6
School: Necromancy
Subdomain: curse 6
Bloodline: abyssal 6, accursed 6

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A preserved eye, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), must be within 30 feet of each other
Duration: Instantaneous
Saving Throw:
FortHalf
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You snarl the short, ugly sounds of this spell in an aggressive tone, first pointing at your victims, then biting savagely into the preserved eye you hold. It bursts messily, and your victims suffer....
This spell inflicts (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of rugosic (physical, uncommon) on its victims, as their core ability to sense the world is assaulted directly. Even worse, all victims suffer the dazzled condition. A saving throw as defined above is allowed for half damage, but the dazzled condition is inflicted regardless of save.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30