Fey-Kin

From Epic Path
Revision as of 17:05, 21 February 2015 by Reese (talk | contribs)
Jump to navigation Jump to search


Half-Elf

Between two worlds, between two peoples, some of each and part of neither.


Origins

Culture

Growing Up Half-Elf

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 5 ft. 2 in. +2d8 in. (5 ft. 4 in. - 6 ft. 6 in.) 100 lbs. +(2d8×5 lbs.) (110 - 180 lbs.)
Female 5 ft. 0 in. +2d8 in. (5 ft. 2 in. - 6 ft. 4 in.) 90 lbs. +(2d8×5 lbs.) (100 - 170 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
20 years +1d6 years (21 - 26 years) +2d6 years (22 - 32 years) +3d6 years (23 - 38 years)


PC's

Half-Elves have no class or alignment restrictions.


Standard Racial Traits

All Half-Elves have the following Standard Racial Advantages:

  • Attributes: Half-Elves choose from one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
  • Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
  • Base Speed: Half-elves have a base speed of 30 feet.
  • Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
  • Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
  • Mixed Messages: Something about the Half-elf physiology makes them more resistant to certain spells and mental attacks. Half-elves gain a +2 racial bonus to Will saves against spells and effects with the 'mind-affecting' keyword.


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Favored Class Adept: Beginning at 1st level, and each time you gain a level in your favored class, you gain the favored class bonus (gain either +1 extra hit point or +1 extra skill point) twice. This means you could use both favored class bonuses to gain two bonus hit points, two bonus skill points, or one of each. In campaigns where multi-classing is not allowed, your class is always considered your favored class.
  • Specialist: Gain the Skill Focus feat for one skill at character creation. Gain the Skill Focus feat for an additional skill at 10th level.


Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Unobtrusive: After years of social ostracism, you have learned to make yourself unobtrusive. You can initiate a stealth stance as though you have total concealment when in a crowd of people (15 or more). Furthermore, you add half your character level to your Stealth skill (round down, minimum +1).
  • Wary: You have learned the hard way to always guard against random acts of violence. You gain a +2 racial bonus to your AC against attacks of opportunity.