Field Repair (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ General Feats ]] page.''
| Category=[[Category:Skill Feats]][[Category:Profession Skill]][[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, [[Profession]] 6 ranks
}}</onlyinclude>


; Field Repair (General)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Creator (Feat)]], [[Fortified Armor Training (Feat)]]
}}</onlyinclude>


You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
| Benefit=If you are trained in a [[Profession]] skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a [[Mending (Sorcerer/Wizard Spell)|Mending]] cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Siege damage, up to the maximum Durability score.


Prerequisite: Craft 4 ranks.
Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time required for each size category above Medium. IE, two hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger.


Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired.  To restore appearance to like-new requires a day of work in a proper shop.


'''Special:'''  Field Repair can be used on magic items if the character also has the [[Creator]] feat and their effective caster level is high enough to equal or exceed the caster level of the broken item.  Field Repair can also be used on Constructs if the character has the Creator feat and their effective caster level is equal to or higher than the hit dice of the Construct.


Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition.
'''Normal:''' Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair.


Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.


 
{{#!:
; Table - Craft Skills
:: '''Table - Profession Skills'''
{| border="1" cellpadding="5" style="text-align:left"
::{| class="ep-default" style="text-align:left"
! width="350" | Item || width="150" | Craft Skill || width="150" | Craft DC
|- style="Background:#DEB887; Color:#000;"
|-
! Item || width="125" | Profession Skill
| Armor or shield || Armor  || 10 + AC bonus
|-
| Longbow, shortbow, or arrows || Bows || 12
|-
| Composite longbow or composite shortbow || Bows || 15
|-
| Composite longbow or composite shortbow with high strength rating || Bows || 15 + (2 x rating)
|-
| Crossbow, or bolts || Weapons || 15
|-
| Simple melee or thrown weapon || Weapons || 12
|-
|-
| Martial melee or thrown weapon || Weapons || 15
| Armor or shield || Armorsmith
|-
| Longbow, shortbow, or arrows || Bowyer
|-
|-
| Exotic melee or thrown weapon || Weapons || 18
| Composite longbow or composite shortbow || Bowyer
|-
| Composite longbow or composite shortbow with high strength rating || Bowyer
|-
|-
| Mechanical trap || Traps || Varies<sup>1</sup>
| Crossbow, or bolts || Weaponsmith
|-
| Simple melee or thrown weapon || Weaponsmith
|-
|-
| Very simple item (wooden spoon) || Varies || 5
| Martial melee or thrown weapon || Weaponsmith
|-
| Exotic melee or thrown weapon || Weaponsmith
|-
|-
| Typical item (iron pot) || Varies || 10
| Mechanical trap || Trapsmith
|-
| Very simple item (wooden spoon) || Varies
|-
|-
| High-quality item (bell) || Varies || 15
| Typical item (iron pot) || Varies
|-
| High-quality item (bell) || Varies
|-
|-
| Complex or superior item (lock)  || Varies || 20
| Complex or superior item (lock)  || Varies
|}
|}
}}
:::<sup>1</sup> - [[Traps and Hazards|Traps]] have their own rules for construction.
.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You can repair broken items
}}</onlyinclude>


<sup>1</sup> Traps have their own [http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps rules for construction].
}}

Latest revision as of 17:02, 17 August 2020


You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.

Prerequisites: Level 6, Profession 6 ranks

Related: Creator (Feat), Fortified Armor Training (Feat)

Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a Mending cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Siege damage, up to the maximum Durability score.

Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time required for each size category above Medium. IE, two hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger.

Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired. To restore appearance to like-new requires a day of work in a proper shop.

Special: Field Repair can be used on magic items if the character also has the Creator feat and their effective caster level is high enough to equal or exceed the caster level of the broken item. Field Repair can also be used on Constructs if the character has the Creator feat and their effective caster level is equal to or higher than the hit dice of the Construct.

Normal: Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair.


Table - Profession Skills
Item Profession Skill
Armor or shield Armorsmith
Longbow, shortbow, or arrows Bowyer
Composite longbow or composite shortbow Bowyer
Composite longbow or composite shortbow with high strength rating Bowyer
Crossbow, or bolts Weaponsmith
Simple melee or thrown weapon Weaponsmith
Martial melee or thrown weapon Weaponsmith
Exotic melee or thrown weapon Weaponsmith
Mechanical trap Trapsmith
Very simple item (wooden spoon) Varies
Typical item (iron pot) Varies
High-quality item (bell) Varies
Complex or superior item (lock) Varies
1 - Traps have their own rules for construction.

.