Fiery (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Upon command, as a standard action, a fiery weapon becomes a raging brand that deals an extra 3d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish. When activated, if the wielder wishes, all of the weapon damage is inflicted as fire damage.
| Description| The wielder of this weapon may activate this property with a swift action, causing the weapon to become a raging brand, dealing an extra +3d6 points of bonus {{dmg|fire}} damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
When activated, if the wielder wishes, all of the weapon damage is inflicted as fire damage.
 
The fire damage granted by the Fiery property is bonus damage, which is not increased by a critical hit.
 
While the Fiery property's effect is active, the weapon gives off light as a torch (30-foot radius of bright light, with 30 additional feet of dim light in a radius beyond that). Note that entering a stealth stance is impossible while carrying a light source.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|This item becomes fire, dealing +3d6 bonus fire damage on all successful attacks., and if desired, all weapon damage is fire damage.
| ShortDesc|Weapon deals +3d6 bonus fire damage on all successful attacks, and if desired, all weapon damage is fire damage.
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Revision as of 19:32, 16 May 2019

Fiery (Melee Weapon Magic Property)

Enchant Cost: +3

The wielder of this weapon may activate this property with a swift action, causing the weapon to become a raging brand, dealing an extra +3d6 points of bonus fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

When activated, if the wielder wishes, all of the weapon damage is inflicted as fire damage.

The fire damage granted by the Fiery property is bonus damage, which is not increased by a critical hit.

While the Fiery property's effect is active, the weapon gives off light as a torch (30-foot radius of bright light, with 30 additional feet of dim light in a radius beyond that). Note that entering a stealth stance is impossible while carrying a light source.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.