Final Stand (Rage Power): Difference between revisions

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(Created page with "{{Template:Rage Power | Name = Final Stand | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien| }}</onlyinclude> | MinLvl=<onlyinclude>{{#ifeq:{{{t...")
 
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a free action you can activate Final Stand, to add +3 to the DR x/- provided by your barbarian class feature. This additional DR lasts until the start of your next turn.  In addition, you gain 2 bonus hit points to your current and maximum totals.  All bonus hit points vanish at the end of combat.
| Fury|4
}}</onlyinclude>
 
| Benefit = Once per round as a free action, you can spend 4 points of fury to add +3 to the DR x/- provided by your barbarian class feature. This additional DR lasts until the start of your next turn.


| Addtl-Fury = For each additional 2 points of fury you spend, you gain an additional +1 to your DR until the start of your next turn. Final Stand can never provide more points of DR than your barbarian class feature provides for your current level (e.g. a max of 6 additional points of DR at level 12).
| Addtl-Fury = For each additional 2 points of fury you spend, you gain an additional +1 to your DR until the start of your next turn. Final Stand can never provide more points of DR than your barbarian class feature provides for your current level (e.g. a max of 6 additional points of DR at level 12).


| Prog1 = The fury cost to activate Final Stand is reduced to 3 points.
| Prog1 = When you activate Final Stand, you add +4 to the DR/- you gain from your barbarian class feature, and you gain 2 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.


| Prog2 = The cost to gain additional DR from Final Stand is reduced to 1 point of fury per additional point of DR.
| Prog2 = When you activate Final Stand, you add +6 to the DR/- you gain from your barbarian class feature, and you gain 3 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.


| Prog3 = There is no maximum amount of DR that Final Stand can provide, as long as you have sufficient fury to spend on it.
| Prog3 = When you activate Final Stand, you add +8 to the DR/- you gain from your barbarian class feature, and you gain 5 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain DR 3/-
| ShortDesc|Gain DR 3/- and a bonus hit point.
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 02:03, 6 December 2016


Final Stand (Ex)

Requires: Barbarian 6
Benefit: Once per round as a free action you can activate Final Stand, to add +3 to the DR x/- provided by your barbarian class feature. This additional DR lasts until the start of your next turn. In addition, you gain 2 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.

Progression:

  • 11th Level: When you activate Final Stand, you add +4 to the DR/- you gain from your barbarian class feature, and you gain 2 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.
  • 21st Level: When you activate Final Stand, you add +6 to the DR/- you gain from your barbarian class feature, and you gain 3 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.
  • 31st Level: When you activate Final Stand, you add +8 to the DR/- you gain from your barbarian class feature, and you gain 5 bonus hit points to your current and maximum totals. All bonus hit points vanish at the end of combat.