Flaming (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(20 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
| PlusCost|+2
}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Aura|evocation, moderate
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
}}</onlyinclude>
 
The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.
| CL|10
}}</onlyinclude>
}}</onlyinclude>


| Weight = -
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->
 
| IsEpic =
 
| Description = Upon command (a standard action), a flaming weapon is sheathed in fire that deals an extra +1d6 points of bonus {{dmg|fire}} damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.
 
The fire damage granted by Flaming is bonus damage, which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target as a free action, in addition to the weapon's normal critical damage.
 
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|This item is sheathed in fire, dealing +1d6 bonus fire damage on all successful attacks, and inflicting [[singed]] on a critical.
| ShortDesc|Adds {{WeapAug|Fire|9}}, and inflicts [[singed]] on a critical.
}}</onlyinclude>
}}</onlyinclude>
| Components =


}}
}}

Latest revision as of 17:37, 25 May 2019

Flaming (Melee Weapon Magic Property)

Enchant Cost: +2

The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+2 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.

While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.