Flaming (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
}}</onlyinclude>


=== Flaming ===
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
* '''Price:''' +1 bonus
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight'''


Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.


While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light).
While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.
}}</onlyinclude>


* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds {{WeapAug|Fire|9}}, and inflicts [[singed]] on a critical.
}}</onlyinclude>
 
}}

Latest revision as of 17:37, 25 May 2019

Flaming (Melee Weapon Magic Property)

Enchant Cost: +2

The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+2 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.

While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.