Flat-Footed: Difference between revisions
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: Characters with Uncanny Dodge are immune to the Flat-Footed condition. | : Characters with Uncanny Dodge are immune to the Flat-Footed condition. | ||
| Ended-By = | |||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | ||
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | | Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | ||
| Weak|Flat-Footed | | Weak|Flat-Footed | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:45, 1 October 2016
Condition Severity: Weak
Effects
- A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability. A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation.
- Characters with Uncanny Dodge are immune to the Flat-Footed condition.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
Array
- Flat-Footed → Prone → Helpless