Flying Carpet (Mount)

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  • Cost (Combat Trained): 530,000 gp
  • Cost (Riding Trained): 265,000 gp
  • Weight: 90 lbs.
Flying carpets are odd mounts, in the sense that they aren't technically alive. In point of fact, no one is quite sure what they are, magic item, construct, or even artifact. Whatever the case, they are an excellent means of conveyance, both in terms of style and in terms of efficiency. Flying carpets can land on the ground, but must return to the air to move around.
Most magic carpets are simple affairs, woven like an actual carpet, and able to follow the unspoken commands of a skilled rider. However, some carpets have been known to be surprisingly adept at learning new things, or anticipating the needs of their rider. Can these carpets have achieved some form of intelligence?
This mount grants its rider the following bonuses:
Mounted CR: 25
Size: Large (can carry up to sized-Medium riders)
Intelligence: 2
Movement: Hover 10 ft., Greater Flight 30 ft.
Bonus Damage:
(if Combat Trained)
+0 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Fruit of the Loom

  • Requires: 1 point(s) of CR
  • Benefit: A hidden fold in the carpet reveals hidden lengths. When this special ability is unlocked, the flying carpet permanently changes its size category by 1 step, either up or down. This special ability may be purchased more than once. Each time it is purchased, the flying carpet's size category permanently increases or decreases by 1 additional step.
— OR —

Roll Up

  • Requires: 1 point(s) of CR
  • Benefit: This carpet seems especially portable. It can be transported inside of an extradimensional bag, such as a Handy Haversack or Bag of Holding without harm to the carpet. Furthermore, while rolled up, its weight is only half its unrolled weight (45 lbs). It requires a full round action to roll up the carpet, and a standard action to unroll it.
— OR —

Clever?

  • Requires: 1 point(s) of CR
  • Benefit: This flying carpet is unexpectedly adroit at accepting commands, anticipating the needs of its rider, and learning tricks. When this special ability is unlocked, its Intelligence permanently increases by +5 (to 7).