Foecaller (Melee Weapon Magic Property): Difference between revisions

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| Description|A ''Foecaller'' weapon is drawn unerringly toward any creature the wielder wishes to attack. A ''Foecaller'' weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. Unlike lesser weapon properties, a ''Foecaller'' weapon will pinpoint the exact square of all hostile creatures within 50 feet of the wielder's space if the wielder spends a swift action. The wielder knows the exact square of each foe, but this knowledge is for them alone, although they may, if they wish, tell others which square an enemy is occupying. This property does not require a seperate action to activate, being always active.  
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a ''Foecaller'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


This ability adds two to the critical range of a weapon. For example, a ''Foecaller'' longsword would have a critical range of 17-20 x3, as opposed to its normal 19-20 x2This ability does not stack with the benefit provided by [[Keen (Melee Weapon Magic Property)|Keen]] or any other magic property, but it does stack with feats and class abilities that expand the threat range of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).  Spells and other effects do not stack.
The wielder gains a +1 [[circumstance bonus]] to-hit with any attacks made against the enemy creatures within the melee reach of the ''Foecaller'' weapon.
 
Furthermore, all enemies within melee reach of the ''Foecaller'' weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, as long as the wielder has [[line of effect]] to them (but not necessarily [[line of sight]])Attacks made against such foes does not suffer any miss chance from partial or total [[Combat#Concealment | Concealment]], and such enemies do not gain any AC bonus from being behind partial cover.  Enemies behind total cover receive only a +3 bonus to their AC (instead of +6), but the wielder must have line of effect to that enemy, or they cannot target them.
 
''Foecaller'' weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
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When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|-2}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.}}</onlyinclude>


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| ShortDesc|Ignores the miss chance for concealment against creatures deliberately attacked, and will pinpoint many foes.
| ShortDesc|Adds {{WeapAug|Force|26}}, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover.
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Latest revision as of 22:17, 9 December 2023

Foecaller (Melee Weapon Magic Property)

Enchant Cost: +7 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a Foecaller weapon inflicts 3d6+24 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The wielder gains a +1 circumstance bonus to-hit with any attacks made against the enemy creatures within the melee reach of the Foecaller weapon.

Furthermore, all enemies within melee reach of the Foecaller weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, as long as the wielder has line of effect to them (but not necessarily line of sight). Attacks made against such foes does not suffer any miss chance from partial or total Concealment, and such enemies do not gain any AC bonus from being behind partial cover. Enemies behind total cover receive only a +3 bonus to their AC (instead of +6), but the wielder must have line of effect to that enemy, or they cannot target them.

Foecaller weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 57), a blazing remnant (tier 5), and an item symbolic of the enchantment.