Foeseeker (Melee Weapon Magic Property): Difference between revisions

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| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property does not require a seperate action to activate, being always active.
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property does not require a seperate action to activate, being always active.


When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.
When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.


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Revision as of 13:53, 31 May 2019

Foeseeker (Melee Weapon Magic Property)

Enchant Cost: +2

A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property does not require a seperate action to activate, being always active.

When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is invisible to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing 3d6 points of bonus Force (energy, uncommon) damage on a successful hit. The damage granted by this property is bonus damage, which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.